2024 Mixed Wisteria League
Comic side winner: TBD Writer side winner: TBD Overall winner: TBD
- Hikaru and Ryujin Hoshi
- Banafsaj Safi and Maduabuchi
- Theo & Pudelle (DJ Napsta)
- Reigai/Gambler
- Selica The Swarm
- Yuri Sokoloff / Boris Morozov
- Ronin / Eliza Melwood
- Jaz
Hikaru and Ryujin Hoshi
Creator Page: SpeedStar1642
Hikaru & Ryujin Hoshi
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Hikaru Hoshi (Fighter)
-- Hikaru
A crimefighter that streams his showings to boost support and morale. He is a bold entertainer that loves to smile for the camera at every chance he gets. Though it can lead to his chagrin due to his overconfidence.
Table of Contents
BackstoryA former idol that lives in the world literally powered by fame. He chose to quit the lifestyle after a falling out with his leader and after much allegations pinned in his social media. He would later rejoin the content creating scene as a crimefighter and a streamer and combine the two jobs to make a good living.
PersonalityCocky - Unintentionally Rude - Mischevious - Confident - Reckless - Entertainer
Never a dull moment with this guy. While he is bold and captivating and able to brighten the mood, he can be unintentionally rude and a cocky brat at times by propping himself up. He can be a glory seeker especially when it comes to the comparison of feats. And his confidence doesn't always get taken seriously. He's also very blunt with situations and uses it to criticise people of what their doing. Though majority of time it's not for constructive criticism. He's also very aware of the tropes that people can have in his world and uses them to describe a situation.
It's not an unfounded trait though. After losing everything in the idol scene, he has developed a desire for wanting to be noticed in the world again. He used to be a fun child that loved to play tricks on people. But though rare he still does from time to time with other people in good fun. It's a reminder of the good old days when he was with his old friend group in the idol biz. |
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Abilities
Lightning Body Transformation
Can transform into his Novalian form which basically turns him into an embodiment of lightning/stars. That's not to say you can't touch him since he's still a physical entity, but he can hurt you a lot. The body is somewhat malleable in transformation too since he can conjure sabers through his limbs.
Super Speed
A given for any Novalian or at least Novalian hybrid. He can attain great speeds when in his Novalian form.
Viralium Artes
These are skills that anyone in Hikaru's universe can use help stand them out. They are basically Artes in RPGs such as the Tales Of and Xenoblade series. While by themselves they aren't anything special, stringing them together in combos helps make the attacks stronger. Hikaru's case relies more on pressuring and rushdown and can be used in the air if need be. The amount of supporters dictate what moves can be used. Critical Time Moves are only usable once per fight and after use, the user can't use it again.
People in his world tend to have at max 20 of them, not him just yet.
- Raining Stabs (A flurry of thrusts with both arms) (Start)
- Cross-Point (An X-shaped slash) (50)
- Jugglenaut (An upward slash that pushes a target in the air) (150)
- Mirror Dance (A dancing move that attacks a target from both sides twice in perfect symmetry.) (250)
- Rolling Meteor (A rolling attack that hurts the target multiple times. Think any spin dash-type move.) (500)
- Galvanic Nova (Critical Time Move. It's a Criss-Cross Attack where after every hit is also a picture for the camera to act as a taunt. Ends with a meteor smash.)
Strengths
Agility and Speed
True to his online name, he is a very fast and agile fighter. Being able to move on his feet and look good doing it may not be the most common trait, but he especially makes it work for adding style in his moves.
Environmental Adaptation
He can work well with any environment. While it does take time for him to get fully used to a current environment, he can get fairly quickly accustomed to it. Rocky terrain? Just use the cracked surfaces as jumping points. Surrounded by a hall? Wall jump to the top. Stuff like that.
Dual Wielding
He can fight with both hands armed to the teeth with his saber limbs. It can also apply to held weapons too since when it comes to combat, he is ambidextrous.
Tenacity
His stubborn to never give up in a fight leads him to be a tenacious opponent. He can pressure you with a chain of attacks and if they miss, can tire out his foes.
Weaknesses
Power Tether
While Hikaru can be tremendously powerful as an entity of lightning, he's only this way if the masses support him at the given moment. While in the colosseum battles, that's where he'll shine best, he's helpless and relegated to base power unless someone is out there supporting in the cam.
Recklessness and Overconfident
Due to his cocky and his vanity seeking attitude, he can get too full of himself in a fight. This makes for room for the opponent to strike when Hikaru's not paying attention to the scene.
Insecto/Arachnophobia
He HATES bugs and is mortally terrified of them. Especially moreso with spiders since a multitude of them bit him by a result of bullies from back in elementary school. If it's in a video game or virtual one, that's fine.
Glass Cannon
For as volatile as Hikaru can be, he's not really good with tanking hits. He can block sure, but he'll really feel levels of hurt when he isn't careful.
Development Reference
Round 1:
It's a showtime splash as Hikaru shows off in the field. He would easily earn some ire from the opponents declaring in the opening ceremony that he'll win and earns the ire of the other contestants, but proves in the first round he's not all talk. The masses wind up supporting him, but the other contestants hold doubts about him in the tournament.
Round 2:
Hikaru is questioned on why he is fighting for this tournament. He gets questioned in the next round about his fame being reunited by forced isn't any different from running away, but brushes it off as pain that's wanted to go away. While winning or losing with those doubts, he develops another sense of selflessness that lies beyond giving the people of the Regnum Caverns earning a place in life. That being to let them hone on being more considerate of what people think back in his world.
Round 3:
Hikaru decides to give up his wish for the sake of his big brother's. Simply because he realizes that his wishes, while he knows are selfish, are also just a sign of running away from his problems. So upon realizing this, he lets Ryujin take the wish should they win so that he can be able to connect his kingdom's people with the families they've been separated with. And it's a sign that states how far he's come. He'll earn the respect of the rest of the masses much like he has back in his time as captive of the Regnum Caverns in hard work.
Trivia
- His voice claim in both Japanese and English is Zidane Tribal from Final Fantasy IX
- If he had a licensed theme song, it'd be World's Love from Mi.
- This is the song used in the Japanese opening for Shining Force EXA.
- Yes, this is my sona OC.
- He's very much like typical streamers in the modern day. Playing games, doing artwork, sharing stories, much in the like when he's not doing field work.
Gallery
(Art By Me)
(Art By Me)
(Art By Me)
[item description] | [item description] | [item description] |
Author's Notes
The reasoning for naming Hikaru Hoshi is simple. It's a translation for Shining Star and that's what Hikaru longs to be again.
Ryujin Hoshi (Assist)
-Ryujin Hoshi
A former king of an underground city of test subjects. After meeting his brother in Hikaru Hoshi via a formerly kidnapping incident to keep his people safe, he rewrote the incident to be a cry for help. After giving the Regnum Caverns the officiation of being part of the society Hikaru's world lives in today, he was taken in by his family and works as a wrestler.
Table of Contents
BackstoryHe used to be a kid living in the planet known as Scalarius, he was one of many kidnapped test subjects that forced him and his would-be people to Earth for Clementia Labs. And in retaliation upon arriving on Earth. He would months later charge an escape plan that resulted in him awakening his kaiju powers. This destroyed the facility and eventually was taken in by an elder skeletal orca assassin named Orque Raphael. Who had been in his shoes before.
Realizing that the people need a place to live, Ryujin with Orque as his guide, he was dubbed the King Of Regnum Caverns and founded a city inside the cavernous depths. It wouldn't be until a boy named Hikaru will this life in secret come to an end. Though the kingdom was exposed by Clementia Labs truly, because of the press giving the Regnum Caverns giving good name, Ryujin was happy that he and his people now have a place in this society of fame. These days, Ryujin takes up work as a wrestler known as Bravagon.
PersonalityJovial - Kind - Serious - Vainglorious - Honorable - Prideful
Ryujin is a jovial man who loves to boast about his strengths. And due to his gratitude with Hikaru giving his people a new lease in life, he cherishes his adoptive family so much with a lot of noogies and hugs given to the brother especially. Despite this, he can appear tough and serious when getting into a fight.
Not only does he exhibit solid leadership given his time as a king, he's an honorable man to boot, with his wrestling Face being one of reverent glory. At least he tries to be. He can throw real blows, but outside of scumbags who never really change for the better or never have standards at least, he isn't the type to kill anyone without good reason. Though he can appear as a show off even though he does have the strength to back it up. |
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Abilities
Overwhelming Strength
While not a unique strength, Ryujin carries immensive strength whether in the ring and moreso in his kaiju form
Flame/Lava Breath
A classic staple move of every dragon character. Though his flames are stronger as burst shots rather than the usual beams of fire. He also has a lava variant.
Fast Burrowing
He can dig at really fast speeds with his super powerful claws. It's more powerful with his kaiju form, but it's strong enough to cut through up to materials as strong as steel.
Kaiju Form
He can basically turn into a giant monster as his moves become much more powerful. This form is only ever used in emergencies cuz he wants to avoid collateral damage as much as possible.
Smoke Recovery
While it does little, smoke is actually healthy for Ryujin and can slightly recover faster when inhaling smoke.
Viralium Artes
Much like Hikaru, Ryujin has his own kit Viralium Artes. He's newer to the scene, so he has less to work with.
- Burrow Piledriver (Pushes a target into a quickly burrowed pit. Throws them back) (50)
- Flame Burst (A fire burst projectile shot from the mouth) (100)
- Lava Cascade (Spits out a barrage of magma rocks encased with lava) (250)
- King's Fury (A barrage of claw swipes that tear the opponents caught in it.) (500)
- Tremor Quake (Ryujin's 1st Critical Time Arte. He makes the earth bend to his will. Follows it up with a larger Flame Burst)
Strengths
Surprisingly Great Leadership
He may not look like it, but given his time as The King Of Regnum Caverns, he's surprisingly a great leader figure despite how reckless he can be.
Tenacity
Much like Hikaru, he too is also a tenacious opponent although moreso with strength in heavy hits rather than a series of blows. Harder is how he puts it.
Sized Strength
Pretty much a given anytime that Ryujin is in his kaiju form. And his attacks are stronger to boot given the kaiju form as an added bonus.
Tank
He can take heavy hits pretty well. And it complements to his powerful attack power as well. His tough scales help sell that image well.
Weaknesses
Honorable to a fault
While Ryujin is a very honorable man, this is a fault that can blindside him from behind..
Temper Rage
If he ever gets into a temper, that would lead to Ryujin being more and more irritated at the opponent. It makes him lose control of himself, but not to the point where he'll go feral.
Ground Fighter
Ryujin's more powerful in the ground, so fighting in the air isn't exactly a viable option. He can take on midair opponents, but it'll be a challenge for him.
Attack Charging
For some of his stronger variations of the moves he has, he has to charge them up for them to work. He's not completely adapted to the Viralium, so he's still learning how to fight with it at all times rather than all at once.
Trivia
- His voice claim is Veldora from Tensura.
- Despite his looks, he's surprisingly a great chef. He especially loves to make his trademark curry.
- If your OC is a fellow wrestler, expect him to go and try to befriend them.
- Whenever Ryujin is about to go kaiju, expect him toss his coat and tank top Yakuza style
Gallery
(Art By Me)
(Art from @SkullexWizz on Twitter)
[item description] | [item description] | [item description] |
Author's Notes
To be honest, making Ryujin was honestly straightforward since I really loved the whole A Boy And His Monster trope. I wanted to play around that but make him a big bro my main character can rely. Though he takes an assist role, he is still a fun guy to be around.
Parsec (Spectator)
-- Parsec
Hikaru's camera drone buddy! A
Table of Contents
BackstoryThere's not much you really need to know about Parsec
Personality
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Abilities
Strengths
Weaknesses
Trivia
Gallery
(Art By Me)
[item description] | [item description] | [item description] |
Author's Notes
The reasoning for naming Hikaru Hoshi is simple. It's a translation for Shining Star and that's what Hikaru longs to be again.
Banafsaj Safi and Maduabuchi
A lotus that blossomed in a pool of blood. An impossibility.
Oki! (creator page)
Banafsaj Safi, Maduabuchi
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Banafsaj Safi
- Common phrase among PARMA members
A woman willing to do anything to ensure no one will suffer like she did. Capable of extreme selflessness and extreme violence alike.
Banafsaj Safi is an operative belonging to a mysterious organization known as PARMA which exists beyond known dimensions. This organization fights other multidimensional groups in a war known as the Ascendancy War. Their main goal is to obtain fragments that are the key component in establishing utopias freed from "human" flaws (greed, hate, scorn...). When discovered to be an anomaly, Banafsaj was recruited by PARMA to become a multidimensional operative, responsible for completing various tasks around the multiverse related to the war. It is a brutal field of work, but one that she has fallen in love with.
Table of Contents
BackstoryBanafaj SafiBanafsaj’s childhood is a sensitive topic and not one she is keen to bring up. Any requests for elaboration are often denied. All that is known is at 17, Banafsaj would test positive for being an anomaly, leaving her old life behind to serve as a multidimensional operative for PARMA. After undergoing 17 years of extensive training in various basic and specialized fields of combat, she was deployed and has been fighting in the Ascendancy War for the past 5 years. PsycheOverviewThe general psyche of Banafsaj is best described as aggressive, enthusiastic, outgoing, and brutally honest. Banafsaj is a woman whose traits revolve around her ability for violence and compassion. Initially, she seems to possess the mannerisms of a bubbly, outgoing socialite who loves to talk with anyone, anytime. The type of person to smile through anything that comes her way. She is that undoubtedly, but has an incredibly direct, violent aspect of her personality that will show in sustained conversation. When prompted to add her opinion to a conversation, Banafsaj will speak her mind, regardless of how anyone feels about it. If her diction happens to conflict with anyone in the room, she will verbally or physically argue to prove her point. The status of who she is talking to is irrelevant. What is relevant, is that they are wrong, which is something that has to be corrected immediately. Banafsaj has opinions and intends to die by them unless proven otherwise. She is not an unreasonable conversationalist, using and listening to logic, just an aggressive one. Strengths
Weaknesses
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Likes
- Her work – Work is life and life is work. Banafsaj is a soldier. Although her occupation is a very, very dirty business full of questionable ethics and endless guilt, Banafsaj knows her actions are going to impact the lives of billions for the better. She dedicates extra effort to honing her skills and is a well-respected soldier.
- Staying organized – Staying organized is one of the primary ways Banafsaj’s perfectionism manifests in the world. Banafsaj's items are always sorted and never haphazardly placed in a container. If she has the time, Banafsaj may organize other collections of random items in the world, like jam packets in a diner.
- Socializing – Banafsaj loves to talk to people about anything. If someone new enters a social circle, Banafsaj is often the first to strike up a conversation. Friends come easy so long as they remain tolerant of Banafsaj's tendencies.
- Sparring or fighting – Fighting has a plethora of benefits for Banafsaj. It releases stress, serves as a means of honing her skills, allows her to get to know others, and is simply pleasurable. Fighting can be physical, verbal, virtual, or of any other sort. She cares not for the method so long as there is a friendly challenge to tackle.
- Listening to interesting people – Banafsaj is not an incredibly intelligent person, but she loves to learn new things. She is attracted to interesting people and will make conversation to get to know what they have to say.
Dislikes
- Helplessness – Banafsaj is used to dealing with her problems by taking them head-on. The idea of having to solve an issue by leaving it be or not being able to do anything about present circumstances is uncomfortable to her.
- Apathy – The thought that some people simply do not feel like helping one another is appalling to Banafsaj. She lives to be compassionate to others, placing scorn upon apathy as a result.
- Hedonism – Banafsaj knows what an addiction to pleasure can do to people. She strives to separate herself from such a lifestyle and is reluctant to (but not completely averse to) interact with those who indulge in the excesses of life.
- Luxury – Banafsaj enjoys luxury things such as clothing and food, but only in moderation. A luxurious lifestyle is not one she has a distaste toward, just one that would make her uncomfortable if she were to live with so much power at her fingertips.
- Combat tropes – Many of Banafsaj’s combat encounters are afflicted with all sorts of annoying tropes. She loves a good fight but hates it when tropes bog down combat. Banafsaj will usually ignore tropes (attacking mid-transformation), exploit them, or less often, verbally criticize them during an engagement (mentioning how dumb the name of a special attack is).
Skills
- Exceptionally High Magical Proficiency - The program under which Banafsaj has studied as part of her training has a unique understanding of magic, having conducted research on magic in thousands of dimensions to find patterns and discrepancies. The result is a magical studies program that leaves its students with some of the best knowledge about magic the multiverse can offer. Banafsaj is thoroughly passionate about the subject, and does well when working with and understanding magical systems in theory.
Appearance
Physical Appearance
Despite being a middle-aged woman of 39, Banafsaj’s appearance makes her out to be a teen, although an extremely tall one, as anomalies are physically ageless. Her skin’s color is that of robust honey, with artificial eyes that contain an inky sclera and white iris. Banafsaj’s pitch-black hair stretches down her back in a long ponytail accented by white highlights near the bottom. Her face is youthful and full of joy, with an almost perpetual smile on Banafsaj’s face that changes to fit the situation. It could be of smug glee if she won a fight, or of genuine joy at the sound of good news, regardless, Banafsaj is always smiling through the situation.
As for her physicality, it does not conform to either sex due to artificial enhancements made to her body. It only vaguely resembles an athletic humanoid body of moderate build in shape. The appearance of its exterior is covered with runes that pulse neon violet, artificial skin plus muscle, metal sheets, and other tidbits engraved onto its surface. The composition is orderly, despite the massive variety of materials. It may appear either enticing or horrific depending on the type of person to perceive it.
- One of Banafsaj's less visible features are her tattoos! They are visually loud and cover a majority of her body, avoiding important signage. Feel free to interpret what she might have on her body if you choose to illustrate them.
Civilian
Banafsaj’s normal attire varies daily, with her having a strong preference towards formalwear rather than more casual clothing. She enjoys masculine clothing but does dress in more traditionally feminine attire if she feels that way. Her outfits usually involve a color scheme that balances black with white, using sharp crimson accents and almost no other tones. Banafsaj’s signature getup involves a white tie and blazer with a black oxford undershirt and slacks, with white shoes and gloves to match. Traditional formalwear that wouldn’t look out of place at a wedding. This and her other outfits are paired with red, circular eyeglasses and a red lotus flower mounted on her hair.
- Feel free to dress Banafsaj Safi in whatever manner you choose in the same style as the outfit above! Like most people, she does not wear a single outfit all the time. Try to have it stick to her color palate though!
- It is a custom among most PARMA operatives to never show any skin, regardless of the weather. Banafsaj follows this tradition, and her outfits do as well.
Combat
Banafsaj’s armor and weapons follow a clean aesthetic that balances mysticism and technology with pragmatics. They are made using sleek black metal with violet highlights in the form of esoteric runes or non-magical markings. Her armor covers her entire body, composed of sleek, moderately bulky protective parts over vital areas connected using durable yet flexible fabric whose holistic design resembles a modern interpretation of heavy plate mail. The exception is her face mask, which is a perfectly round disc, white like porcelain, with the black top-down silhouette of a lotus flower painted over the front. The rest of her face is concealed with stripes of white cloth connected to the mask. As for equipment, almost all items are accented by violet markings and runes for enhanced effects. Items such as weapons have forms inspired by realistic and tested designs. Modest and unassuming, but exceptionally deadly.
- For Banafsaj (and many of my modern/sci-fi-military OCs), I take a majority of my aesthetic inspirations from the wargame Infinity N4. The design of Banafsaj's armor and weapons are based on the more high-tech medium-infantry units (although light infantry and skirmishers are good references too).
- A complete list of lore and reference art of most of the units of Infinity can be found at the Human Sphere Wiki. Some good units to go off of for reference include the Epsilon Unit, Gwailo, Neoterra Bolts, and Sombras.
- Also please check out the rest of the artwork provided. It is incredible coming from a relatively obscure product made by a small team.
Summer Leagues Tag
Banafsaj's tag manifests in the form of a simple bell with red ribbon on the back of her head, from which extends her tails. Unlike other tags of the same form, it is located behind her head, where her hair is tied, making it appear as if she has multiple ponytails When her mask is in use the wrapping will only cover Banafsaj's hair. The bell and tails will still be attached to their original point.
Combat
Abilities
Anomalous
On rare occasions, a sentient being will be born an anomaly, possessing innate abilites that allow them to analyze and traverse the multiverse without the need of specialized equipment through the proper training. With interdimensional portals being incredibly costly and time-consuming, anomalies compose the main fighting forces of those competing in the Ascendancy War as the only beings able to retrieve fragments. Listed bellow are some of the abilities that anomalies have assisting their traversal.
The following two abilities are the only ones that will be relevant to the tournament.
- Multidimensional "Encyclopedia" - Anomalies can "read" the fabric that composes dimensions to gain an encyclopedia-like summary of important information regarding major aspects of any dimension in the multiverse.
- For this (and any) OCT, Banafsaj's information she can access will always consist of OC docs and any lore not related to the current Summer Leagues, but never current entries as there is a large delay between when events get added to the encyclopedia. Information that is not mentioned on these documents they will be unaware of, but Banafsaj can be made aware or unaware of certain details in or outside of a document by the creator's request.
- "Fair play" - Anomalies are unable to receive wishes or boons of similarly infinite power. If they could, the war would already be over. Deities can still assist anomalies but their help must be justified (ex: a deity paying anomalies at regular intervals to perform a continuous service as a boss would pay an employee).
The following abilities could be relevant but are unlikely.
- Multidimensional Travel - Anomalies can travel to any adjacent dimension, although it is an extremely lengthy process. Chiifu has stopped the travel of anomalies to and from her dimension, meaning the Crossroads is currently immune to further attacks but anomalies cannot leave until allowed.
- Banafsaj could travel to parallel tournaments, but if the God-Eater will let that happen is still up for debate.
- Anomalous Telepathy - Anomalies can speak telepathically with other anomalies or those using specialized equipment.
- For this tournament, telepathic channels are perfectly closed and are only relevant outside of combat if Banafsaj wishes to converse with members of PARMA and other associated organizations.
- Restricted Lifespan - Once Banafsaj reaches maturity and develops her anomalous abilities, her physique will perpetually remain at that of a young adult. She will live for exactly 200 years unless killed first.
Enhanced Soldier
To ensure all species can go toe-to-toe with any challenge the multiverse hands them, anomalous soldiers are given incredibly powerful enhancements that combine magical, technological, and biological systems to exceptional effect. The product is a being with enhanced capabilities on all levels.
- Cores System: Max 2 - By default, Banafsaj’s physique is only moderately powerful and her power systems (pyrokinesis, purity arts) produce a great deal of heat when utilized. By installing cores into her body, she can enhance various aspects of herself to change her fighting style. Installing cores is part of a lengthy combat preparation Banafsaj undergoes, and cannot be performed on the fly. As of now, Banafsaj can only facilitate a maximum of 2 cores at a time due to being a young soldier. The cores Banafsaj has access to are detailed below in the “equipment” section.
- Heat - All of Banafsaj's actions are tied to a resource called heat which determines how close Banafsaj's body is to overheating and shutting down.
- Banafsaj drains heat at a constant rate regardless of what she is doing. She can choose to purge heat from her body at an extremely fast rate, but doing so renders her nearly immobile. This state can be canceled out of quickly, but not instantly.
- Performing any type of action will cause Banafsaj to build up heat, with more complex actions producing more heat. The more heat Banafsaj has built up, the closer she is to overheating. Banafsaj only experiences adverse effects upon overheating, not while building up to it.
- It is of note that Banafsaj using her rifle is a particularly heat-nonintensive activity as it only requires concentration and minimal body movements compared to other combat-related actions.
- If Banafsaj builds up too much heat, she will burn out and fall unconscious as a result of her body's safety mechanisms.
- Greatly enhanced mentality - Banafsaj’s mind is significantly more powerful than her body is and often surpasses most fighters in every aspect. Any type of mental task whether it be related to memory, strategy, or analysis is much easier, especially during high-stress scenarios.
- Greatly enhanced speed - This aspect of Banafsaj’s physicality has received notably potent enhancements compared to the rest. Thanks to her enhanced speed, Banafsaj can outpace and outposition most fighters along with being able to effortlessly scale vertical surfaces and jump great distances.
- Moderately enhanced physique - Banafsaj’s body is superhuman compared to the rest of her species, but is only of moderate power compared to other fighters in the tournament. Her boosted reflexes and strength will allow her to overpower fighters who do not rely on their body to win, but they will still be inferior to martial fighters. Against the latter opponents, in a melee fight, Banafsaj relies on her superior martial training and positioning to win.
Adopted Power Systems
PARMA’s experimentation and access to dozens of dimensions allow them to train their operatives in potent power systems synthesized from hundreds of locations, and even combine them to create unique effects. As operatives gain experience and become used to their enhancements, their bodies can facilitate more cores and systems. Being a relatively young operative, Banafsaj has access to two base power systems and two power system extensions.
- Combination - The power systems Banafsaj can utilize do not exist in isolation. Mastery over the elements that comprise their inner workings allowed experienced users to fuse magical systems with objects or other systems to produce entirely new effects.
- System-system combination - Banafsaj can combine the abilities of multiple power systems to produce powerful effects but will experience significant heat buildup due to using two systems at a time. She could change the effect of a combustion explosion into an antimagic one, or set her purity flowers to ignite material it comes into contact with.
- System-vessel combination - Banafsaj can infuse her power systems with her own body and equipment rather than creating an isolated physical effect. Unlike system-system combination, there is no additional heat buildup. She might use pyrokinesis to set her entire body on fire, making it dangerous to engage in melee or infuse her cobweb grenade with her purity arts to slowly drain the magic of users caught within the webs.
- Pryokinesis - The power system of pyrokinesis allows its users to control various aspects of fire such as shape, color, and intensity, along with creating fire out of nothing. The more intensely a flame burns and the larger area it covers, the more heat Banafsaj will produce in attempting to sustain the burn. This is a versatile ability, familiar to those experienced with magic, whose primary purpose is for combat. Some examples of usage include spheres of fire (fireballs) for ranged combat, walls of fire to obscure vision, and igniting weapons on fire for additional damage. Banafsaj’s fire burns violet, the same color as all of PARMA’s fires.
- Advanced Study: Combustion - Banafsaj master of the field of Pyrokinesis, has allowed her to learn an advanced form of Pyrokinesis known as combustion. Combustion allows Banafsaj to select spherical areas of varying size within a large range (around 100m) that, after a clear visual delay in the form of a flash, attempts to combust any matter in the area, resulting in a fiery explosion that destroys and ignites material caught in the blast. She can increase the potency and area of the explosion at the cost of producing more heat. She can also choose to create a nonlethal explosion that simply causes knockback and produces less heat, useful for personal mobility and inexpensive crowd control. Naturally combustible materials will produce a more violent explosion. On the other hand, combustion can cause matter that is not naturally combustible like stone and steel to explode, but less combustible materials will require a more potent explosion to produce the same effect.
- Advanced Study: Overload - Banafsaj can supercharge any of her pryokinesis techniques with additional energy at the cost of building up heat. If her supercharged fire manages to deal substantial damage to an individual or object that is performing a complex action requiring a great degree of focus (a sniper taking aim, a mage using a complex spell, an overclocked computer), the additional energy can overload the target with energy, dealing additional damage and briefly stunning the target. The more complex the action is, the stronger the interruption and damage.
- Purity Arts: Purity Flowers - The purity arts are an esoteric school of magic with an emphasis on countering the abilities combatants rely on, regardless of whether they are physical, magical, or technological. Banafsaj’s purity art manifests in the form of lotus flowers with razor-sharp black and white petals. She can instantly bring any amount of flowers into bloom stuck to her person, creating more flowers by producing more heat. When prompted, these flowers can be sent flying at any given target with extreme speed. If the target is a person or object, the flowers can bloom (usually for allies) or slash through the person, sapping them of a source of power or removing a source of weakness. This could be electrical power, physical strength, a magical talent, a curse, or even emotions such as rage and fear. More flowers making contact creates a more potent effect. The flowers can also be formed into an invincible but short-lived shield of petals that saps objects of their power upon contact in the same manner as Banafsaj's other flowers. Using more flowers increases the size, potency, and duration of the shield. This is usually a more costly option in terms of heat produced compared to launching the flowers but is valuable as a means of defense.
Fighting Style
Overview
Fighting Style: Adaptable Alpha Strike - Banafsaj wins fights by inflicting large bursts of damage on restricted opponents, with her method of obtaining such a position varying based on need. She has a well-rounded toolset full of options for controlling and damaging opponents along with personal utility, but is sparse in defense and sustain. Banafsaj uses her mobility to kite short-ranged opponents and pressure long-ranged ones. When she has an opening or makes one herself, Banafsaj will use her available abilities to restrict an opponent’s ability to fight (cobweb bullets, purity flowers, stunning via combustion explosions, etc.) before following up with sustained fire from her rifle to inflict massive damage, usually ending the fight immediately. If caught off-guard, Banafsaj can adapt her strategy to defend against any opponent; however, she cannot sustain a defensive position for long and will seek an opportunity to turn the fight around.
Strengths
- Core-dependent strengths – Banafsaj can acquire different abilities and thus, different strengths based on the cores she installs for an engagement. This affords her a degree of flexibility when about to engage with someone.
- Balanced combatant – Banafsaj’s training and options in an engagement skew towards offense and control, but still give her a response to most situations. Her Purity Flowers provide a valuable defense against attacks and conditions alike. There are few encounters where she will not be prepared for what the opponent can bring.
- Adaptable, potent offense – By far Banafsaj’s greatest strength is an offense that can work against any opponent whilst still being a potent tool. Being an anomaly gives her innate knowledge of her opponents which includes their psyche and fighting style. Her control and damage options are extremely varied, with access to guns, grenades, blades, and magic.
- Purity flower counters – Purity flowers further add to Banafsaj’s flexibility by allowing her to shut down the strengths of any opponent, regardless of who they are, or cleanse negative effects from herself and her allies. Their power as emergency shields is not to be understated considering it is her only purely defensive ability.
- Adept tactician – Banafsaj has received extensive training in warfare combining disciplines from across the multiverse. Her combat knowledge is extensive which is reflected in her highly tactical approach to any combat scenario. Banafsaj will be planning before, during, and after the fight.
Weaknesses
- Core-dependent weaknesses – While Banafsaj’s allow her to become strong in unique areas, she only can have 2 cores installed at a time. The cores she chooses not to utilize leave her with vulnerabilities to be exploited.
- Limited heat capacity – Banafsaj’s extensive options in a fight are restricted by her limited heat capacity. Her ability to be active in a fight is substantially less compared to the average competitor. She might be able to cast magic, fight in melee, and dash around the arena but her ability to do any of those three for an extended period is always rivaled by specialists in those areas. Banafsaj will often need to find lulls in combat to vent heat. Going all-out risks having to vent heat when engaged with an opponent, placing Banafsaj in an extremely vulnerable position.
- Exceptionally fragile – For all of the enhancements her body has received, Banafsaj is no more durable than the average human. It only takes a single arrowhead or sword swipe piercing her armor to instantly incapacitate her.
- Costly defensive options – Banafsaj does have defensive options, but they are limited. Her armor can resist all sorts of harmful effects but cannot withstand heavy damage. Her purity flower shields are potent and instant but produce a considerable amount of heat. She needs to stay on her toes, utilizing her defensive options as a last resort.
- Out of her element – As a PARMA soldier, Banafsaj wins fights by ambushing enemies who do not even know she is a threat and working with the combined abilities and equipment of a team. Banafsaj is not used to fighting alone, nor is her fighting style supposed to be for such situations. Working with allies in an ambush minimizes her durability weakness and abuses their combined offensive strength to trivialize encounters. It is in a fair, one-on-one duel where she is at her weakest.
Equipment
Loadout Template
Funding from the Crossroads due to working as in a special division of the Crossguards, support from fellow PARMA operatives residing in the Crossroads, and the occasional supply drop from PARMA provides Banafsaj with a variable loadout that can change based on the situation.
This is a reference guide to how Banafsaj's loadout for a given engagement is constructed. Intended for those writing Banafsaj. The listed equipment bellow are just samples. What she brings to the fight is up to the author's choice.
If you do not want to deal with this system, just use the default loadout listed bellow!
- Cores - Permanent enhancements to innate capabilities (reflexes, power systems, unique abilities, etc.)
- 2 Cores
- Armor - Passive means of protecting the body
- Lotus Mask (fixed)
- Light Fullbody Armor (fixed)
- Weapons - Main mediums for fighting
- 2 Primary Weapons (greatswords, ballistic shields, sniper rifles, etc.)
- 5 clips standard ammunition per primary
- + 1 clip special-issue ammunition
- 2 Secondary Weapons (knives, handguns, bucklers, minor magical foci)
- Occasionally, Banafsaj may bring along a heavy weapon that will take up multiple slots. (missile launcher, machine gun, etc.) The slots expended depends on the weapon's weight/power.
- 2 Primary Weapons (greatswords, ballistic shields, sniper rifles, etc.)
- Utility - Expendable Tools (Grenades, mines, consumables, beacons, scrolls, etc.)
- 2 Ordnance
Sample Loadout
Cores
- Reflex Core - A core that greatly improves the physical dexterity of its user. Its defensive and offensive value in solo combat cannot be understated, making this a near-mandatory pick for every round in the tournament.
- Purity Arts Core - A core that greatly reduces the heat produced when using Purity Arts. One of Banafsaj’s preferred cores to use due to the value of her purity flowers.
Other Cores
- Strength Core - A core that greatly improves the physical strength of its user. When combined with the reflex core, Banafsaj should be able to match the physical ability of dedicated martial fighters.
- Pyrokinesis Core - A core that greatly reduces heat produced when using pyrokinesis. It can replace Banafsaj’s preferred Purity Arts core for a more distanced and destructive fighting style or work alongside it to magically devastate the opponent.
- Spotter Core - A core that allows Banafsaj to see things normally obscured based on their energy signature. The spotter core allows Banafsaj to see anything with a strong signature, allowing her to shoot through smoke, break illusions, and do other useful things related to seeing what is normally unseeable.
- Blink Core - A core that allows Banafsaj to make short-distance teleportations (around 35m) at the cost of significant heat production. A powerful combat asset that would give Banafsaj overwhelming mobility and an assassin-adjacent combat style.
Armor
- Lotus Mask - A special mask Banafsaj was granted to assist in her journey for a pure self. It is a completely white disc large enough to obscure Banafsaj’s entire face with the black top-down silhouette of a lotus flower. The mask is on her person at all times, either hooked to her hip or worn. When worn, white strips of cloth magically protrude from the mask’s edges to envelop Banafsaj’s face. Despite the opaque appearance, it is completely transparent from Banafsaj’s side when worn. The mask and its bandages render Banafsaj’s head immune to physical damage and provide resistance against effects that would impair Banafsaj’s focus. Its main effect only manifests when Banafsaj falls asleep, during which she meets and reflects upon her conscience in a monochromatic dreamscape. Eventually, she will be ready to unlock the mask’s complete power, but that time has not arrived. The Lotus Mask provides Banafsaj with all the effects of a standard helmet as well, which includes minor truesight (limited illusion breaking, limited ability to see energy signatures, limited ability to see heat signatures, etc.) and filtration of harmful gasses.
- Multilayered Light Armor - A lightweight, full-body suit of armor for Banafsaj. It is designed for frontliners who need to act and move unencumbered. The armor’s protection is solid, completely negating stray hits, shrapnel, and light attacks. Stronger attacks such as moderately powerful spells and focused strikes from melee weapons will make notable dents in the armor, with incredibly heavy attacks such as direct explosions and greatswords wielded by strong foes instantly breaching armor and killing the bearer. Multilayered armor is unique in that it is composed of multiple layers that reduce the potency of all types of effects when in combination. Elemental damage, magical effects, attacks on the psyche, lethal chemicals, and the like are resisted but not negated in the same manner physical damage is.
Weapons
- Ballistic Rifle - A truly devastating weapon and the icon of modern warfare. The culmination of millennia of magical research, technological advancements, high-quality materials, and battlefield strategy, the ballistic rifle is the centerpiece of Banafsaj's offense. A sleek, firearm with an aesthetic that mixes military sci-fi with a sense of pragmatism. Surrounding the black exterior are many violet engravings and lines, with the same aesthetic as her armor.
- In terms of combat potential, firearms provide their user with attack ranges of hundreds of meters, accuracy that ensures hits at generous distances, fire rates that ensure targets can rarely escape barrages unscathed, and damage that can rend armor and flesh to ribbons in a matter of seconds. Such a weapon is powerful but never void of weaknesses.
- While the caliber and fire rate are comparable to a 21st century assault rifle, Banafsaj's firearms sport increased range, accuracy, reliability (nearly no jams), along with a stopping power multitudes more powerful. This allows bullets to deal meaningful damage against durable or armored targets. Due to the accuracy and range, Banafsaj can apply consistent, powerful chip damage to mobile foes. If she is provided with a window of attack against a restrained opponent, a single clip fire in full auto is enough to end a fight.
- Despite all the strengths, the power of Banafsaj's rifle is still restrained by superhuman, but imperfect reflexes and the opponent's ability to dodge. A smart, mobile opponent will be able to avoid most, but not all shots. Also reloading.
- Banafsaj's firearms are also hampered by a long swap delay. If she is caught off-guard in melee with a firearm still in hand, Banafsaj will be defenseless against incoming attacks.
- Special-Issue Ammunition - Depending on the type of opponent, Banafsaj can bring specialized ammunition to counteract a specific aspect of an opponent she encounters. Some examples of special-issue ammunition include euphoric bullets that hamper the target's ability to focus via euphoric chemicals, shredder ammunition that shreds through organic matter and causes immense pain in an area around the impact zone, and antimagic ammunition which hampers a target's magical potency.
- Equipment is flexible as always. Choose your own ammunition!
- Knife and Halberd - For melee encounters, Banafsaj relies on her halberd, a versatile weapon with a considerable reach that can be adjusted at a moment's notice due to an extendable handle, paired with solid punch and speed. Her knife is for dire or close-range situations. While it may seem weak in terms of damage output, the extremely light weight allows for rapid slashing attacks that can find openings in defenses and melt through targets if given the chance.
- The blades of both are made using a strong material that burns white when drawn and can cut through most defenses, regardless of the type (magical, physical, etc.). Upon contact, the internal structure of the target is ruptured in a small area around the location of impact (~0.25m, but up to interpretation) rather than making a single incision. This causes massive damage to any target with delicate internals, especially organic ones who will feel extreme amounts of pain.
- 2-Dimensional (2D) Minor Focus -
Utility
- Cobweb Grenade - A throwable explosive that, upon detonation, releases a mass of ghostly white strands that hold still in the air and interlock with one another in a similar manner to a spider’s web. These strands are sticky, interfering with the movement of projectiles attempting to move through them. They can be broken with enough force and decay over a few hours.
- Smoke Grenade - A throwable explosive that, upon detonation, releases a large mass of vision-obscuring smoke. It is usually used to slow down the tempo of a fight by forcing enemies to engage inside the smoke cloud or around it. Her minor truesight granted by her mask has great value here, allowing her limited sight into the smoke.
Gallery
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Author's Notes
Fun Facts
Biology
- While Banafsaj is able to taste food/drink, due to the removal of her digestive system, she rarely eats, and if so must always spit out food after eating.
Culture
- Banafsaj and her fellow operatives share a language foreign to the Crossroads. If one speaks to another, their conversation will be incomprehensible to most.
Conversation
- Banafsaj is the most likely woman in the room to rant about anything. Expect her to dominate conversation if she gets extremely involved in a topic, or begin shouting.
- Tonally, Banafsaj has a fairly masculine voice for a woman, and if necessary, can perfectly imitate a male voice.
For Writing
Romance/Sexuality
- Although Banafsaj is heterosexual, she is known to flirt with people regardless of gender for the fun of it.
- Please excuse me for only now including this detail. Banafsaj's sexuality remained undecided during her creation.
- Banafsaj is completely open to date other Crossroad residents and travelers, but her work as an MDOp means she can only visit her partner after receiving the go-ahead for a discharge, which occurs at 100 years of service or in extremely rare circumstances if an MDOp can no longer fight.
- This means that Banafsaj's dating pool is exceptionally restrictive. Perhaps with the God-Eater's permissions some manipulations of timestreams can occur to allow for a swift reunion?
For Artists
NOTE: ASK ABOUT EQUIPMENT IF YOU ARE WRITING BANAFSAJ IN COMBAT
Banafsaj will change the equipment she brings based on the opponent she is up against. This wiki page only contains basic equipment for Banafsaj. Please ask me to know what equipment Banafsaj would bring to a fight.
Maduabuchi
A mysterious and powerful woman of an older era, punished for her hubris by being locked in a mask. He has now atoned for her sins, and seeks to help the wearer of this mask, Banafsaj Safi, attain purity so she may unlock the full potential of the Purity Arts. Within a Purity Mask carried by Banafsaj Safi, a wearable device designed to help its wearer reach a state of purity and thus unlock the full potential of their Purity Arts, is Maduabuchi's soul. Whenever Banafsaj falls unconscious deliberately (sleep) or forcefully (knocked out in combat), the two encounter each other in a dream-like world that Maduabuchi can shape to her liking. Here, Maduabuchi gets to decide when Banafsaj is ready to wake up, usually when Banafsaj can walk away from their conversation with a more developed character. Even after years together, Banafsaj knows virtually nothing about her background other than that some act of attempting to be like god locked her away here. PsycheOverviewIn terms of personality, Maduabuchi is an old soul. She is best described as reserved, humorous, patient, wise, and exceptionally introspective. Although she appears extremely uptight when not around others, she will immediately display a much more soft, jovial side when interacting with him. Maduabuchi is always happy to talk to anyone about anything. She shall listen with the same eager intent to a war criminal as with a second-grader. Although she will not condemn others for their ways, Maduabuchi is often the giver of wisdom regarding flaws she may see in a person. Her advice is not always perfect, but it is always more helpful than what anyone else can offer. Maduabuchi has lived countless sorts of lives and knows a lot about what it means to exist. AppearancePrimary AppearanceMaduabuchi's physique is that of a stocky humanoid, although other information is impossible to discern due to the outfit she dons. There are only two items Maduabuch wears. The first is a grey cloak wrapped snugly around her body. hood casts a perpetual shadow over Maduabuchi's face. If one were to remove the hood and cloak, one would still find her body to be obscured by an unnatural shadow. The second is a clay brick attached to a rope, slung around her shoulder and resting beside her hip. It is inscribed with the symbol of a dead lion, whose head is disconnected from its body. AbilitiesPhysical ManifestationMaduabuchi can physically manifest in the world, although this is exceptionally rare. Why varies, but it is often to give advice to someone who needs it or intervene in a dire situation. She possesses unknown but immense supernatural talents that place her on the level of a god, although they only see use in moments of absolute necessity. |
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Gallery
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Author's Notes
None (as of now)
Theo & Pudelle (DJ Napsta)
DJ Napstablook
[Theo Thunderbluff & Pudelle Ellsgood]
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Theodore Thunderbluff
-- [Grandbeest]
Theo is a human raised by wildebeests in the lands of Symphony. After losing his adopted parents and being banished by his sister, he went to live in the wilderness, until he met a group of heroes hoping to save Symphony from potential destruction. Armed with his mystical powers, super strength and magical gauntlets, he’s ready to take on any challenge to protect his friends, especially his girlfriend Pudelle.
Table of Contents
BackstoryTheo was found as a baby by Elazna Thunderbluff, a wildebeest warrior woman and wife to the current chief, Decanno Thunderbluff. The pair took a liking to the baby Theo, and adopted him as their son. Theo grew up alongside his adopted siblings, including his older-brother Vuno, sister Taranni, and his baby brother Lukki. Theo would eventually be taught the art of the “Wildeboost”, a mystical art that allowed Theo to strengthen his body and soul by connecting with his ancestors. Despite not being a wildebeest, at the age of 10, Theo had almost mastered the art. Though eventually, tragedy would befall the family when Decanno and Elazna sacrificed themselves to defend the Grassland village from a scorching fire. Before Decanno passed, he gave his gauntlets to Theo.
Years later, a tournament was held to find a new leader for the tribe, and while Theo rose through the tournament with high expectations, he faltered when he saw his final opponent was Taranni. Rather than fight his sister, Theo willingly surrendered, making Taranni the new Chieftess. Infuriated by her brother’s willingness to surrender, Taranni demanded that Theo leave the tribe and never return… After 4 years of living in the woods, Theo encountered a group of heroes hoping to face an enraged clan of wyverns. Seizing the opportunity, Theo agreed to help them, leading him to take up the quest of an adventurer.
PersonalityWhen in his Earthquake Wildeboost persona, Theo is often boisterous, jovial and just a tad absent-minded. For a long time he believed that acting this way was a good way to show your friendship. But after meeting a new friend, Theo allowed himself to show his true self. When he isn’t geared up, Theo is gentle, dorky, friendly, though he still has an adventurous and mischievous spark inside. |
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Abilities
The Wildeboost Arts
An ancient art only thought usable by Wildebeests and Wildbeests Only. When used, the Wildeboost can augment a person’s strength, speed, agility and endurance. It can grant temporary immunity to elemental attacks, and even heal the injured by a small amount. The only drawback is that Theo can only use three Wildeboosts per day, and one Maximum Wildeboost per week. After a dimensional mix-up, Theo also unlocked the Chieftain’s Wildeboost which lasts longer, but takes more time to recharge.
Elemental Horns
Theo’s horns serve as an Arcane Focus to fire off elemental attacks through. The elements are really up to his imagination, though his go-tos are usually, Fire, Water, Lightning, Nature and Ice. At first he had very little control over any Wind Elemental attacks, but after meeting his uncle, his control has since become much better. He can also augment these attacks with his horns.
Thruster Gauntlets
The last gift his father ever gave him, Theo’s Thruster Gauntlets are powerful weapons. Made from metal found in a comet, and forged by the blacksmiths of the former King of Symphony, The Thruster Gauntlets have incredible durability. The gauntlets have a special trigger that can boost Theo’s speed at a moment’s notice, and also jettison him in the opposite direction of an attacker. They also allow him to use his special move, “The Rhino Rush” where he charges at full speed at an enemy, head first, to send them reeling. His gauntlets aren’t immune to short-circuiting however, and can be rendered powerless if hit by a strong-enough electrical attack.
Strengths
Theo has an almost indomitable, optimistic fighting spirit that is difficult to break in most instances. When he faces a strong opponent he always tries to give it 110%, until he can’t physically fight any longer. His mind is equally tough to crack, as most mental control attacks don’t have any effect on him due to his willpower. But more often than not, he tries to find a peaceful resolution when facing an opponent that he knows isn’t evil.
Weaknesses
Theo can be a fair bit gullible at times, as his knowledge of human kind is very limited. He himself is still under the partial belief that he is a wildebeest, even when people have undeniable proof that he is fully human, even his human uncle, Jean-Baptiste. But his greatest weaknesses seem to be when he’s brought to the lowest of lows, it can take the help of a friend to get him back on his feet; and due to the wildfire that killed his adopted parents, Theo has a slight Pyrophobia that can occasionally render him frozen (the flames from his horns are an exception). He also has difficulty swimming in deep water.
Trivia
- If this were an animated series or radio-show, Theo’s voice would most likely be either Sam Riegel or Aaron Campbell.
- Theo has been in prison (for a crime he didn’t commit), where he picked up a knack for playing the harmonica.
- When not in his warrior suit, Theo has trouble seeing, due to his nearsightedness.
Gallery
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Author's Notes
l
Pudelle Ellsgood
-- [Pressatra Ellsgood]
Pudelle Rovington Ellsgood is a half-human half-rat girl from Pirate Port who’s known for her thievery, despite her being a part of an aristocratic family. Pudelle grew up to be much like her biological father, a rascally, rebellious, and thieving Pirate of a girl. She enjoys tinkering and making all manner of gadgets to terrorize her opponents, though they have a bad habit of blowing up due to their shoddy construction. She grew up believing she’d never find her soul-mate, until she came face to face with Theo. The pair are an almost inseparable duo, with a habit of falling into misadventures by complete accident or by Pudelle’s reckless sense of fun.
Table of Contents
BackstoryPudelle is the daughter of the illustrious aristocrat, Pressatra Ellsgood, and the devilish pirate, Skumm Blackwitch. Though she was raised believing she was the daughter of Raloran (her mother’s fiancé at the time). She is nothing like Pressatra (save for her snarky attitude) or her “father”, which has lead them to try and train her to act more ladylike. Those attempts failed, as she has scared of every suitor her parents have thrown her way, disappointing her mother to no ends. She has a chip on her shoulder for Captain Skreech, as he killed her biological father right in front of her. She ended up giving him his comeuppance, by robbing him of his riches alongside Theo. It was Theo’s kindness and willingness to help her that made her fall in love with him.
PersonalityPudelle is a chaotic gremlin of a girl with a lively personality that’s almost too big for her 4’ body. She almost never runs out of energy, especially when battling alongside her friends. She is also quite a master of street-smart tactics, having lived most of her life as a mischievous thief and adventurer, she is no stranger to thinking up plans on the fly to save herself or her pals. Though, she can be a bit headstrong at times, leading her to make hasty and even reckless decisions. |
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Abilities
Scrap-Crafting
Pudelle has a knack for making her own weapons from random bits, bobs and junk she has gathered from hers and Theo’s adventures. While most of her weapons can be described as “clunky”, most of them have proven to be rather useful tools in combat, especially when she tinkers on them with her Wrenchcalibur. The only downside is that her weapons have a bad habit of… EXPLODING.
Thunder Cannon
Pudelle has learned to harness a ton of her tech-y energy into one of her signature weapons, The Thunder Bazooka. The product of a giant Tesla coil, the old shell of a bazooka, and a ton of stolen Cyheln circuitry, Puds’ cannon is a powerful (albeit dangerous) weapon.
Wildeboost Locket
A gift given to her by Theo on Valentine's Day, Pudelle’s locket allows her to use the same Wildeboosts as Theo, though she only has access to two per day.
Strengths
Pudelle is really good at distracting enemies, and even getting on their nerves if it means giving an open for a friend. Though when push comes to shove, Pudelle can easily hold her own with her quick speed, and her ratty tech weapons. She’s also good with dismantling tech, or finding a weak spot in machinery.
Weaknesses
Pudelle unfortunately has a bad habit of underestimating her enemies, which can give her enemies an opening to knock her unconscious. And while her scrap-tech is powerful, it’s highly unpredictable and can have dangerously volatile side-effects if her scrap-crafting is just a little off in execution. She can also go ballistic if she sees someone close to her, like Theo, in life-threatening danger.
Trivia
- If this was an animated series or radio show, I imagine Pudelle would be voiced by either Kimlinh Tran or Ashleigh Ball.
- Pudelle has a Texan accent.
- Pudelle has a deep-seated fear of snakes.
- Pudelle was able to convince her parents that Theo is the son of a military soldier, which earned her father’s blessing (as he’s a part of the Symphony Navy).
Gallery
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Author's Notes
Reigai/Gambler
Reigai/The Gambler
-- Reigai, Butterflies and Dreams
Reigai is the result of centuries of knowledge, used to craft a single living, breathing doll, the fusion of machine and magic to resemble the organic.
Table of Contents
BackstoryReigai woke up in an unknown realm, it felt crushing to be there, so they searched for an out, finding it once a voice, Gambler, guided them to a book within a bookshelf. PersonalitiesReigai is very non-hostile, though they might fight if they need to, they leave the tough work to others, preferring to support from the back, they use their slightly outdated knowledge to live their life, although always searching to learn more. |
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Abilities
A Caterpillar - Reigai
A Caterpillar is a passive ability, it causes the user increased endurance and stamina, incentivizing a defensive playstyle.
"A doll doesn't tire, nor does it feel hurt." - ???
A Chrysalis - Reigai
Another passive skill, this one allows Reigai to cast shields it's partly transparent, though golden streaks can be found running through it like veins, extended use is tiring.
"I do this so I can hold those dear to me close to me, forgive me." - ???
Mariposa - Reigai
Reigai's only offensive ability, it allows them to leach mana off anyone near them, a proboscis like appendage extends from their hand and stabs the target, sapping their mana away, then their life.
"I'm sorry, but you've crossed the line, we part ways here. Until this world ends, wait in hell for me." - ???
Shared Bodies - The Vessel
Due to how Reigai and Gambler share the same body, they also share the same skills, although to call on the skill of others you need to call out the skill, it's still a valuable asset in a pinch.
"A fool's errand, the Elixir was nonsense and now this?" - Gambler
Six Shooter - Gambler
Gambler's main offensive ability, it is a magic revolver that holds six rounds, one of the rounds on it is always rigged to blow up the revolver in the hands of it's user, if dropped anyone can pick it up and use it, if one dismisses it they can absorb the mana used to make the revolvers and the bullets, if the cylinder is spun the wielder has it's mana sapped to refill the used bullets.
"A cheap shot, a clean miss, I really need to train more." - Gambler
Ace of Spades - Gambler
A close ranged option, Gambler summons a blade of a transparent material, it can grow many layers causing it to grow opaque but also increasing it's weight and reducing it's general ergonomics and strength, like Gambler's other main skill, it has a layer of randomness, when it has no reinforcement it breaks about half of the time, when it has a layer of reinforcement it breaks once every four times, another layer causes it to break about every eight uses. There's no limit on how many times it can be reinforced besides the mana requirements, which grows like the durability. Once a slash is made, until the blade breaks or the slash ends, the blade will sap mana from the user to enhance it's strength.
"You win some, lose some, it's all the same to me." - Gambler
Resonate - ???
An Ace in Gambler's sleeve, Resonate allows them to copy a skill of the target's assuming conditions are met, it is unknown how conditions are determined but they seem to center around making combat harder or something that is hard to achieve in a fight for Gambler, assuming conditions are met, Gambler will drag the conscious of the target into the Library of All, there they'll play a game of chance, no damage caused in there reflects in real life. Assuming Gambler wins, they steal a ability of choice from the target, losing allows them to steal a ability randomly from the target.
The stolen skill will never be at it's peak nor it's weakest, how it's wielder uses it also is a variable, complicated skills being harder to use.
Thermokinesis - Antonov's "Borrowed" Ability
Antonov's skill which was borrowed, between full frontal offense and utility, this caught Gambler's eyes.
Allows the user to control things at a molecular level, Antonov could create fire and ice and manipulate it to his will almost subconsciously, the copied skill is close to allowing this to happen, but training is still needed to get to that level.
"I've already told you, Alius, I've had no connection to any royal alchemists, even if I have the skills to be one, I was just a teacher in a fancy school until that happened."
Strengths
The Vessel hold the conscious of Reigai and Gambler, thus strengths and weaknesses after are gonna be in parts:
The Vessel's strengths apply to both of them, being made of both magic and machinery, they hold decent resilience, though they look like a doll, they have skin and flesh alongside bones of a metallic material of great, great resistance, being able to suffer stabs and slashes and yet holding incredible regeneration properties, assuming they have enough mana to regenerate cut flesh and broken bones.
Reigai's capable of sustaining themselves handily in a battle, lacking damage they can support themselves well with their skills.
Gambler holds a battle hyperfixation, being able to fight no matter what is thrown at them, unless they're stopped, they'll throw themselves at the opponent without hesitation, no enemy too threatening for them, they're also highly skilled in all sorts of luck based games, even without a ability that brings luck their mentality of a winner roars loudly.
Weaknesses
Reigai's unskilled in combat, though they are willing to try, if they realize they're severely outmatched they'll yield their body to Gambler, they can't properly gauge a opponent's skill unless the opponent's overwhelming them.
Gambler's a careless fighter betting on your failure, it's not hard to surprise them, one distraction's all that's need to lure them into a trap, just know their will's strong enough they'll try and walk it off.
Gallery
[item description] | [item description] | [item description] |
Author's Notes
Gambler is mainly inspired by Roguelites, the idea of growing stronger every combat resonated nicely with me.
Reigai's just a character I wanted to try making someday, they're innocent, isn't it nice to just have an OC who isn't suffering?
The Vessel isn't a character, it's more a description of y'know, what they reside in.
For any questions about them, just DM me on Discord @specswitched, even if I'm offline, I'll respond asap.
Creator Page (Specswitched)
Reigai/Gambler
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Selica The Swarm
DILfreak
DILfreak
[OC Name(s)]
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Selica
-- Selica
A soldier that was abandoned in a desolate planet full of monsters. She has grown a bit unstable due to the solitude and completely issolated from the mother swarm.
Table of Contents
BackstoryShe was born as a soldier meant for combat a unique breed that was a miniature swarm. She started life fighting human armies quickly becoming one of the swarms most feared. Rather than fighting her the humans teleported her to a remote planet with nothing but giant monsters. She's spent 80 years in solitude and now she's been given a chance for contact thanks to a small fluffy creature.
PersonalityShe tries to maintain an air of superiority but is undermined by the fact that she's amuzed by every new thing that she sees. Years alone has made her gone a little mad and she refers to herself as "we" wether to reference her lost conection to the swarm or to her non-sentient army. |
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Abilities
Swarm control
Selica herself can make silk and has poison fangs but her main ability is to control her swarm which is comprised of two types: workers and soldiers
Swarm worker
These have the ability to produce different kinds of silk like sticky to trap enemies or harden it to make weapons or repair the outer shell body. There's about a million f thes acting as muscles inside the body
Swarm soldier
only a few thousand of these at a time they have poison fangs that can paralize and can fly.
Strengths
Selica is very smart and uses her swarm in tactical ways to take down opponent much bigger than her. She has no problem lying or trying to mentally attack opponents if that will lead to her victory.
Weaknesses
She has a weird sense of pride were she'll start a fight on "equal" grounds by imitating her opponents weapons if possible. She also has a few screws loose due to being alone for so long. She has mostly lost her bloodlust and now is just amazed by new thing. Even the humans she fought for so long are now more amusing. She might get easily distracted by new things.