2023 Judge NPCs

NPCs created by our 2023 helper judges!

Nephropidae


 

Let me guess, you're new around here and require my services?

 

No? Then there's no reason for you to be here. Come back when you need something. I've got more important things to do.

-- Nephro

 

 

Table of Contents
  1. Backstory

  2. Personality

  3. Abilities

  4. Job & Skills

  5. Location

  6. Gallery

  7. Author's Notes

 

Backstory


Hailing from a world of super heroes and villains, Nephropidae is the son of the infamous Dr. Calamity.

 

Born with an unknown debilitating illness, Nephro has lost the functions of his legs and right arm. His father managed to replace these with machinery, 'turning him into a living weapon for revenge. However Nephro could care less about his father's vengeance, and instead wishes to pursue a permanent solution to cure for his illness.

 

Nephro received an invite to Crossroads, but unlike most winners, he did not use his wish to cure himself. To him, magic is a pathetic and cheap solution to ones problems.

 

Instead, he took this opportunity to find other researchers and scientists to collaborate formulas and solutions to his illness. Wanting to take this formulaic cure home to aid those who may also be suffering from similar conditions.

 

In turn, he has offered to provide weapons, tools and technological services to those who request them.

 

This only sated him for so long unfortunately, as time waits for no one. Nearing his breaking point, Nephro did what he swore he never would. He turned to looking at magic for aid.

 

Still insistent on avoiding the easy route, he sought tutelage from Saki, who eased him into the ways of alchemy. He's been a practicing alchemist of four years now and is now able to provide enchantment and artifact repair services.

 

That all said, it's still quite possible that he has access to his wish somewhere...

 

Personality


Nephro is a fairly serious, no-nonsense man. Obedient and polite, he is fairly difficult to anger as he hides his frustration well beneath his apathetic scowl. He indulges in conversation only if necessary and is not one for small talk. He is blunt and direct, wanting to get straight to the point. Patrons only come to him for supplies or equipment. There should be no further interest!

 

However, Nephro will never turn a blind eye to another inventor or scientist. It's one of the few times he is more than eager to keep talking. He'll inquire about their creations and when asked about his own, he is usually willing to present some of his projects and can sometimes get lost in all the technological talk that someone might have to snap him back to reality.

 

Despite being the son of a super villain, Nephro absolutely loathes the terms of Heroes and Villains, as both have brought him nothing but pain and loss in his lifetime. He does not put himself on either side and instead focuses on the himself. Don't bring that business up with him and he will aid whoever requires his services.


Nephropidae
nephro_hb.png

Aliases/Nickname(s)

Nephro

Profile Data

Race

Human

Pronouns/Gender/Sex

Male

Age

23

Weight/Height/Build

Wt: 182 lbs (including metal)

Ht: 5'10"

Hair/Eye/Skin Colour

Hair: Sky blue

Eyes: Blue

Skin: Tan

Distinguishing Marks

  • Clawed mechanical right arm
  • Blade legs

Job

Mechanic/Blacksmith/Alchemist

Hobbies

Tinkering, Reading, Working

Creator
Arstasia


Abilities


Metallic Claw

A nearly indestructible claw, allowing him to cut metals, deflect projectiles, and absorb things such as electricity as to not affect the rest of his body.

His claw can also spin like a drill. Occasionally rotates subconsciously when he speaks with hand gestures.

Blades

Athletic and flexible, Nephro is skilled in close combat. His signature skill comes from his blade legs, sharper than steel, he could easily use these to kill, but chooses not to.

CR-Series

These are used as his personal security system. Equipped with camo capabilities, he can keep an eye on his shop when he's away.
They also have minor capabilities to assist him in his work.

Job & Skills


Nephro works as Crossroads' mechanic and blacksmith, occupying a workshop in the Business District called "The Iron Claw". Charged with assisting Competitors with weapons, armor, machinery repairs, etc.

He has taken to learning alchemy as well, albeit begrudgingly. He will repair broken or damaged artifacts, but it will take a lot of convincing to have him craft and enchant new magical items.

His CR units are normally in charge of assistance and security, but they can also be used to scout out/spy on competitors if tasked to do so or has any interest in the specimen. Spying on Competitors for another's behalf is not an impossible task, but the payment in turn had better be worth wasting his time.

Location


Nephro can usually be found in his workshop located in the Business District.

He tends to bury himself in his work, even when not taking on any commissions.

His workshop is certainly an odd one when stepping through the door. On one side of the room is a classic forge and alchemy station one would find in any fantasy medieval setting. The other half suddenly changes to something more akin to a mad scientist's lab; pristine walls, monitors, cables, and other sci-fi machinery.


Nephro Ref 2024.png

2024 Reference

Outfit Pattern

Tech Pattern.png

2021 Reference Sheet

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nephro_hb.png hj_nephrovashchibi.png SL2_placehold_image_04.png
Nephro "Thanks" art by Vashle (2021) Chibi Nephro [item description]

Author's Notes


Introducing Crossroad's tech-wiz/handyman Nephro! Here for your tech and tool needs! Feel free to stop by whenever you may need his services!
...And only when you need his services. He doesn't have time for pleasantries.

Cain


 

Do I perform tarot readings on myself? Ahaha, I used to-- but there are only so many times you can pull The Tower before you start to take the hint...

-- Cain

 

 

Known locally as "The Psychic" (complete with capital 'T' and 'P' to match his showman persona), Cain is the sole owner of The Hourglass, a small shop chock full of mystic and magic wares-- and his personal psychic services. Unbeknownst to the general public, however, his act as a psychic is just that: an act. He has not a single iota of psychic power; everything he passes off as psychic abilities is either smoke and mirrors, observation, sleight of hand, misdirection, cold & hot reading, or just plain theatrics.

 

 

Table of Contents
  1. Backstory

  2. Personality

  3. Abilities

  4. Job & Skills

  5. Location

  6. NPC Usage
  7. Gallery

  8. Author's Notes

Backstory


Cain has been living in Crossroads for about a decade now, having hailed from... well, somewhere else. He doesn't really talk much about where he's from, his family, or his past prior to showing up in Crossroads, but word around town is he's let a few tidbits slip after a couple drinks: he allegedly mentioned that he "learned his trade from his parents" but had to "move to a city to find any success in it", apparently adding that he sends the majority of his money back to his family for reasons yet unspecified.

 

Unbeknownst to anyone in Crossroads (sans perhaps The God Eater herself), 'Cain' is not his real name. If you wanted to find out what his real name actually is... well, you'd have one hell of a time coaxing that out of him; Cain is incredibly guarded with that information.

 

Along the way, even prior to arriving in Crossroads, Cain acquired a steep debt to an impatient and unforgiving debtor. While it seems that he owes money, he's never actually stated that money was what he owed-- only that whatever it is was "too much". Trying to get more information out of him about it is nigh impossible. It's likely that revealing too much would incur the ire of this already ruthless debtor. What is clear, however, is that he's been set up to fail: the interest climbs ever higher, and it looks as though Cain will be in debt for the rest of his (self-proclaimed "short") life.

 

Cain

Charming Imposter

judgecain.png

Aliases/Nickname(s)

"The Psychic"

Profile Data

Race

Human

Pronouns | Gender | Sex | Sexuality

He/Him | Cis | Male | Pansexual Panromantic

Age

28

Weight | Height | Build

110 | 5'7" | Slim/Underweight

Hair | Eye | Skin Color

Black | Gold | White

Distinguishing Features

✦ Gold eyes

✦ Quite thin

Job

"Psychic" | Shopkeeper

Hobbies

Cooking, card tricks, illusions, petting cats, sleeping, reading detective novels

Creator
ElectricEidolon

Personality


✦ The Façade

Ever the showman, Cain is exceedingly charming and personable, able to gracefully maneuver his way through conversations with even the toughest of personalities. He has the ability to entertain, coerce, and convince most to whatever it is he may be trying to peddle (or glean) at the moment, all of which comes quite in handy as a salesman. Keenly observant while also empathetic, Cain is able to combine both traits to understand how others may think or feel, using that sense to manipulate situations toward the outcomes he desires; both traits also help him with his "psychic" services (which is to say, as a professional liar). Confident, charismatic, congenial; Cain is either well-liked or detested, there is rarely any middling indifference to how others feel about him.


A few more notes about Cain with his façade:

  • Life of the party
  • Probably an ENTP-esque personality
    • Minus the obsession with debating
  • Rolls with "Yes and-"
  • Chameleon
    • Will literally alter his own voice/accent to appeal to someone
    • Appears well-off
  • Very skilled liar
    • Though ironically doesn't enjoy lying


✧ Under The Façade

Rather surprisingly, Cain is actually reserved and quiet deep down, not at all a showman by nature. For reasons he has not yet revealed, before moving to Crossroads, he forced himself outside of his comfort zone and learned how to play the role of the entertainer. While the extroverted charm is manufactured, his keen senses of observation and empathy are true to his core, leaving him frequently laden with a deep guilt due to lying being part of his current livelihood. As such, even while Cain is still technically lying for certain psychic services (such as séances, for example), his end goal is still to help his clients, and will therefore do every ounce of research he can in preparation and suss out what is the best possible thing (in his opinion) for his client to hear. In a way, he's a bit of an unintentional life coach-- just with a lot of theatrics thrown in. Hidden under that extroverted façade, Cain is simply a lonely depressed man who feels trapped in his circumstance.


A few more notes about Cain's true self:

  • Guilted and lonely
    • Doesn't really believe he deserves happiness
  • INTJ-esque personality
  • Poor
    • Has the one nice outfit that he's learned to repair/tailor himself
    • Basically starves himself to save funds (hence being so thin)
  • Depressed

 

✦ Socializing & Relationships

   ✧ Outside Looking In

Charming as all hell, Cain can be very suave and smooth when socializing-- and he has a knack for making it convincingly genuine under normal circumstances. Despite his secret financial hardship, Cain takes pride in his appearance and tries to look good regardless of his circumstances. A good example of this is in the one nice outfit he owns: unable to afford any additional expensive outfits or to have the one he has repaired by a professional, Cain has learned to repair and tailor it himself as needed. Not too overblown, he has a healthy amount of vanity. Dress the part and fake it 'til you make it, he tells himself.

   ✧ Customers and Threats

No rancid skeezy car salesman vibes here; even when he is trying to sell a product or an act, Cain holds having satisfied customers in high priority. In fact, should any typical client walk away feeling unsatisfied with a psychic service from him, he will unquestionably issue a refund. There are exceptions to this, however. While thankfully not common, any client that Cain can discern is (or recognizes as) up to no good, a deplorable person, or otherwise someone he distinctly dislikes, will not be issued any refunds-- and Cain is not above being smug about it, should the client be an especially deserving piece of work. This, of course, doesn't always work out so well for him, sometimes leading into the client becoming heated (or worse). In the face of a threat, Cain will always attempt to charm, outwit, or simply talk his way out of the situation. Should those methods fail and a physical altercation occurs, he will try to use his agility and dexterity to attempt an escape rather than fight back as he is painfully aware that he has very little in the way of strength or fighting skills.

   ✧ Inside Looking Out

Despite it seeming like Cain loves to socialize, he genuinely finds it exhausting and often sticks to himself when he doesn't have to interact with others. It's a complicated issue, mainly due to how draining it is to constantly keep up the act. An introvert pretending to be an extrovert is strenuous. It isn't helped by his guilt and self-loathing either, causing him to believe he doesn't deserve any sort of happiness via relationships. There's also a practical reason: the longer he's around someone, the higher the chance increases that his secret could be discovered. The complication really becomes obvious in the fact that Cain is also lonely and dislikes being so alone, even if it's of his own doing.

   ✧ Friendships and Romance

Relationships are a thing Cain typically has tried to avoid for various reasons, some of which have been already mentioned. While there are others he considers his friends, he still tends to keep his distance, even from them. When it comes to romance, however, Cain has never had any romantic partner, ever. Just as with platonic relationships, he doesn't believe he deserves that happiness-- let alone thinking he'd just end up accidentally ruining that person's life. This doesn't mean he can't end up with a romantic partner eventually, though. While it wouldn't be easy, someone could get him to push past his fears and allow himself to fall in love.

With that in mind, it should be noted that while Cain can flirt expertly, it is entirely manufactured and not at all genuine.

   ✧ How To Instantly Break His Act

All of that being said, if someone wanted to instantly and undeniably destroy his façade, there is not a more surefire way to ensure that than to make the flirting become more real, aka: getting physically intimate with him, showing genuine love and desire to form a romantic relationship with him, etc. Taking it beyond simply flirting will cause Cain to suddenly become nervous and nonplussed, rendering him unable to hold up his flirtatious act (or any act at all) convincingly. He'll then try his best to talk his way out of whatever the flirting is turning into or find an escape as subtly as he can-- either way, it'll be a struggle for him to hide the sudden anxiety and fear, but he'll certainly try.

Cain's likes:
Cain's dislikes:

The Hourglass


Cain's shop of mystic wares-- and where he provides his psychic services-- is called The Hourglass. It is a small hole-in-the-wall located deep within The Business District.

With a large catalog of inventory coming from a wide array of ethical sources, he has quite a lot to offer. Whether or not everything in his stock actually works as intended (or at all), however, is a bit of a mystery; most of the time, the only way to find out the efficacy of an item from The Hourglass is to purchase and try it.

As for the offered psychic services, most are walk-in welcome-- with the hard exception of Mediumship.

✦ Items For Purchase:

The Hourglass inventory that your OCs can procure:

✦ Psychic Services:

Psychic services your OCs may hire Cain for:

Abilities


✦ Deduction

Being inherently keenly observant, Cain's greatest strength comes in the form of his deductive skills. He is very perceptive, able to pick up on details and clues around him that the average person would completely overlook or disregard. Reason, intuition, and logic are his tools of instinct. All of this combined with his sense of empathy gives Cain an almost inhuman ability to accurately read and understand others-- something that plays directly into his fake psychic charade. He can pick up on nearly imperceptible tells and micro-expressions, allowing him to deduce his way through cold reading others; ironically, this also makes him quite good at detecting lies and deception.

✦ Charm

For all intents and purposes, charm almost rivals deduction for Cain's maxed out skill, falling short due to being a learned trait rather than one that came naturally. This isn't to say Cain isn't a charming person under the act, but it certainly isn't the same as the sharpened persuasive silver-tongued ability he taught himself over many years. Using charm, he is able to entertain, tap into humor and quick wit, make snap judgments, exude trustworthiness, persuade (and manipulate, if the ends justify the means), lie convincingly, and typically win most people over-- the exceptions being individuals that distinctly dislike him, find his type of personality irritating, or can somehow perceive that it is an act. His charm is a key factor in his ability to ascertain desirable information from around Crossroads.

✦ Sleight of Hand

Like one might expect, Cain's sleight of hand skill involves quick, clever, and dexterous movements of his hands utilized namely to deceive spectators and/or manipulate objects. This is an ability he has honed for many years, making him slick and very adept with using it in various situations. His card tricks and illusions benefit substantially from this ability, making them seem like legitimate magic to all but the most acutely perspicacious (who know what to look for). Other uses for sleight of hand include misdirection, lock-picking (his hair stick is multi-purpose in that regard), stealing/pickpocketing (though he'd only ever do either if it was a justifiable means to an end, never just for himself), cheating (especially in card games), theatrics (particularly with 'psychic acts'), and entertainment.

Job & Skills


Outside of running his shop, the main occupation and skillset that most others associate with Cain is that of a working psychic. In addition to the services he offers normally, his ability as a psychic has also been called upon from time to time by authorities, such as a consultant in missing persons cases or in helping solve particularly stumping mysteries.

Truthfully, however, Cain's status as a working psychic is secretly a complete farce. Cain actually doesn't have any powers at all whatsoever; he is not a real psychic.

The success Cain finds under the guise of being a psychic is actually achieved through deduction, research, intuition, and theatrics. For example: when the authorities believe they are hiring a consulting psychic, they are actually hiring a highly intuitive detective pretending to make discoveries through use of psychic abilities. When Cain is able to make [seemingly] very specific and accurate readings, it is actually through use of subtle cognitive tricks such as Barnum statements, reading tells and micro-expressions, prior secret research, etc. When paranormal events seem to occur during a séance Cain is conducting, it is actually due to hidden smoke-and-mirror tricks and rigging he'd already have set up in preparation.

All in all, while Cain is absolutely not a real psychic, he still tries to (and typically manages to) get the results he is hired for-- it's all simply presented under the guise of having been gained through psychic methods.

Deconstruction of Cain's psychic skills:
Definitions of techniques used in Cain's tricks:
  • Reading [People]
    • Hot Reading
      • The reading technique of utilizing information that was already secretly known prior to the reading (for example, from background research or overhearing a conversation)
    • Warm Reading
      • The reading technique of interpreting responses to generic catch-all statements and questions
        • Barnum Statements
          • General statements of characterizations attributed to an individual that are perceived to be specifically true for them, yet which are in fact vague and general enough to apply to a wide range of people
        • Rainbow Ruse
          • A reading technique in which the reader first assigns the subject a personality trait, and then assigns its opposite to cover all possibilities for validation
        • Shotgunning
          • A tactic that a reader uses to put forth a large amount of general information, then observes which one elicits a reaction in order to slowly narrow the scope
    • Cold Reading
      • The reading technique of quickly obtaining a great deal of information by analyzing a person's body language, micro-expressions, age, clothing, style, gender, sexual orientation, religion, ethnicity, education, speech, origin, etc during a line of questioning
  • Misdirection
    • The art of subtle deceptive directing of an audience’s attention towards one thing (a magical effect) so they do not notice another (the method or mechanics of a trick)
  • Mentalism
    • A performing art in which 1) the practitioner appears to demonstrate highly developed mental or intuitive abilities, and 2) includes special effects that may appear to employ psychic or supernatural forces, but that are actually achieved by "ordinary conjuring means", natural human abilities (i.e. reading body language, refined intuition, subliminal communication, emotional intelligence), and an in-depth understanding of key principles from human psychology or other behavioral sciences
  • Logical Reasoning
    • Deductive Reasoning [Deduction]
      • Making an inference based on widely accepted facts or premises; a general-to-specific form of reasoning that allows one to apply known truths to specific instances with a high degree of certainty
    • Inductive Reasoning [Induction]
      • Making an inference based on an observation, often of a sample; a specific-to-general form of reasoning that tries to generate broad rules that can be applied in many circumstances
    • Abductive Reasoning [Abduction]
      • Making a probable conclusion from what you know; a specific-to-general form of reasoning that specifically looks at cause and effect, often for a particular example
  • Confirmation Bias
    • The tendency to search for, interpret, favor, and recall information in a way that confirms or supports one's prior beliefs or values
  • Sleight of Hand
    • The skillful art of quick, clever, and dexterous movements of hands, utilized namely to deceive spectators and/or manipulate objects
  • Improvisation [Improv]
    • The activity of making, doing, or saying something not planned beforehand, using whatever can be found

 


Important note: For the most part (which is to say, when the client isn't someone he actively dislikes and feels is horrible), if Cain intuits potential problems the client may be facing during any of his psychic services, he will try his best to subtly suggest help through the psychic act, be it advice for the issues at hand, his opinion on a decision, encouragement, guidance, or even just what he thinks they want to hear if it'll help them to make it through another day, etc.

 

Cain may be a liar, but he is one with good intentions.

 

✦ General Stats

✦ Strengths
✧ Weaknesses
  • Observant & perceptive
  • Reading others
  • Agile & quick
  • Sneaky
  • Silver-tongue
  • Improvisation & thinking on the fly
  • Dexterous
  • Persistent
  • Every normal human weakness
  • Self-loathing & guilt-ridden
  • Low stamina
  • No magic, no powers, no extra-human anything
  • Physically weak in strength & defense
  • Weighs very little
  • Stubborn
  • Loner

✦ Psychological Stats ✦
Charisma ✦✦✦✦✦✦✦✦✦✦ Kindness ✦✦✦✦✦✦✧✧✧✧
Patience ✦✦✦✦✧✧✧✧✧✧ Intelligence ✦✦✦✦✦✦✦✧✧✧
Confidence ✦✦✦✦✦✧✧✧✧✧ Perception ✦✦✦✦✦✦✦✦✦✦
Discipline ✦✦✦✦✦✦✦✧✧✧ Psych stamina ✦✦✦✦✦✦✧✧✧✧
Courage ✦✦✦✧✧✧✧✧✧✧ Caution ✦✦✦✦✦✧✧✧✧✧
Honesty ✧✧✧✧✧✧✧✧✧ Loyalty ✦✦✦✧✧✧✧✧✧✧
Maturity ✦✦✦✦✦✦✧✧✧✧ Creativity ✦✦✦✦✦✦✦✦✧✧
Cleanliness ✦✦✦✦✦✦✦✧✧✧ Work ethic ✦✦✦✦✦✦✦✦✧✧
✧ Physical Stats ✧
Physical Strength 
✧✧✧✧✧✧✧✧✧
Speed 
✦✦✦✦✦✦✦✧✧✧
Magical Strength 
✧✧✧✧✧✧✧✧✧✧
Constitution 
✦✦✦✦✧✧✧✧✧✧
Physical Defense 
✧✧✧✧✧✧✧✧✧
Dexterity 
✦✦✦✦✦✦✦✦✦
Magical Defense 
✧✧✧✧✧✧✧✧✧✧
Stamina 
✦✦✦✧✧✧✧✧✧✧

NPC Usage


✦ Audition

Yes, you MAY use Cain as the NPC your OC[s] checks in with for your audition!

Cain CANNOT see the ghostly fox tails that competitors have because he isn't actually psychic or magic, nor is he sensitive to The God Eater's power (though he may lie and say he is). HOWEVER, he can be made aware that your OC is a competitor via other means, for example by being told outright and/or by him recognizing the Tag, etc. Cain would then just need to inform any of the other NPCs or Crossguards that can sense The God Eater's power (aka they can see the ghostly tails) that your OC is a competitor.


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Chibi Cain [tbd] [tbd]

Free-to-use Assets

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Cain's pantleg design, with gradient

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Cain's pantleg design, without gradient

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Cain's shirt pattern, full sheet

Author's Notes


✦ Cain is pansexual/panromantic; if you would like to ship him with your OC, feel free to.

✦ Cain's voice claim is Billy Kametz, à la his voice for Macaque of Monkie Kid (which also includes the current VA for that character who is matching Billy's work, Alejandro Saab). Click here for a few voice claim audio examples.

✦ Cain's overall backstory details have been left intentionally vague for flexibility of your storytelling needs. Please feel free to fill in those gaps in such a way that best fits your plot-- after all, he is a set piece for your use in this OCT.

Fun Fact: This version of Cain is actually an AU! The canon Cain is one of the main characters in a TTRPG podcast (and he is much... spicier, haha)!

✦ Feel free to contact ElectricEidolon (such as via the Summer Leagues Discord server) if you have any questions!

Fuyuma


 

The Crossroads is so lively. It's almost a bit much, some days. But it's nice, to be around life for once.

-- Fuyuma

 

 

A traveler from a world nearly gone. She and her family were rescued by Chifu and brought to the Crossroads to live for the foreseeable future. Fuyuma helps around town, using her psychic abilities to spy, fight, work, and sometimes just make spectacular shows of magic. During the tournament, she offers advice, training, and information. Basic help is free, but more involved work comes with a price. 

 

 

Table of Contents
  1. Backstory

  2. Name
  3. Personality

  4. Abilities

  5. Job & Skills

  6. Location

  7. Gallery

  8. Side Content
  9. Author's Notes

 

Backstory


Originally from a universe where mages rose in power so drastically that they began to destroy the universe, clawing out any useful resource until nearly nothing was left. Fuyuma was created by one mage, Brivigak, to be experimented on. Essentially, her purpose was to cultivate powers that would further strengthen his army. Her power, created through grueling experiments, was psychic ability.

 

"10" was her designation as an experiment, and she generally doesn't tell people about it. If someone finds out and calls her 10, she would react very badly. Being indexed (like in a sport), also makes her uncomfortable, but she won't get outright angry.

 

Eventually, Brivigak (along with many other mages) began the process of trying to enter other universes, which caught the attention of Chifu, who immediately put a stop to it. Fuyuma, caught in the crossfire of the conflict, managed to be swept away early on to the Crossroads, along with her siblings (other experiments, who essentially adopted each other), but Chifu has made efforts to evacuate all victims in this universe. 

 

As a thanks to Chifu, Fuyuma makes an effort to help out around the Crossroads, and has made an effort to assist the coming competitors to the tournament, as well.

 

Name


In her culture, people tend to have two names: a given name, and a chosen name. In Fuyuma's unique situation, she has a designation, a first chosen name, and a second chosen name. 

 

Her designation is 10 - the number of experiment she was.

 

Her first chosen name, a simple nickname referring to her eyes, was Fufu.

 

Her second chosen name (which she currently goes by), referring to her psychic power, is Fuyuma.

Personality


Guarded and anxious, but kind. She’s willing to listen and offer her insights, but doesn’t often talk about herself. She has a soft spot for children and animals. She's afraid of skulls, cages, entrapment, powerful magic (or in general lots of power), and her loved ones dying or getting hurt. 


Fuyuma
Portrait of Fuyuma

Aliases/Nickname(s)

Fufu, "10"

Profile Data

Race

human

Pronouns/Gender/Sex

she/her, cis female

Age

23

Weight/Height/Build

52 kg/157 cm/thin

Hair/Eye/Skin Colour

white/blue/pale

Distinguishing Features

5 eyes

Job

general help/odd jobs

Hobbies

reading, spas, camping

Siblings

Kem (younger), Kip (older)

Creator
Sketchy Jessie


Abilities


Psychic Link

In general, Fuyuma can make psychic links to objects, people, animals, etc. She can affect them through movement (telekinesis) or a two-way thought link (telepathy). This can also pair with other abilities.

Telepathy

Generally just works like you'd expect, she can send thoughts, images, ideas, etc. to people and read their minds. However, because this is from a psychic link, technically the ability is a two-way street: someone savvy and willful enough could force thoughts, images, ideas, etc. into Fuyuma's head and even read her thoughts. Fuyuma has a natural resistance to this, but it's entirely possible.

Psychic Blast

Basically just a blob of energy that Fuyuma can manifest to cause destruction. She can do one at a time, anywhere she can see, and it can usually only affect about the size of a full human person.

Magic

All people in Fuyuma's setting can do basic magic, which involves the manipulation of essence, the core energy present in all things. Most magic involves either turning something into essence, transforming somethings essence (and therefore transforming it), or consuming essence (literally eating it) to gain power. It's harder to affect things that are living or sentient, and the more intense the change or effect, the harder it is. Normally magic requires physical touch.

Generally, Fuyuma is only able to turn things into essence, and only a very small amount (think a handful). However, Fuyuma can do this in connection to Psychic link, meaning she can do ranged magic.

Job & Skills


Fuyuma does odd jobs around town, and will offer things like information and training, typically for a price. Most of the work she does involves using her psychic ability - she's not that strong or skilled outside of that - but she can do some pretty basic things like waiting tables and library work. 

Outside of her basic powers, she's decent at writing, and likes to make poetry and journal entries in her free time. She's fairly well informed on human anatomy and basic medical knowledge, as well.

Location


During the tournament, she'll be fairly active in the business district, Kit'inn, and Fox Den, to ensure she has an eye on the competitors and what's generally going on. Her primary home is in the Phoenix Coast. 


Fuyuma visual reference Fuyuma and her siblings Fuyuma levitating a comb
Visual Reference Fuyuma (left), Kem (middle), Kip (right) Basic Telekinesis

Side Content


Fuyuma's side content is hosted on an independent website, as well as the wiki. Below are links to relevant pages.

Author's Notes


In terms of content permissions, be mindful of the Summer Leagues rules, and ask about anything involving ships. She can drink, but probably wouldn't use drugs of her own volition.