> The Crossroads is so lively. It's almost a bit much, some days. But it's nice, to be around *life* for once.
*-- Fuyuma*
A traveler from a world nearly gone. She and her family were rescued by Chifu and brought to the Crossroads to live for the foreseeable future. Fuyuma helps around town, using her psychic abilities to spy, fight, work, and sometimes just make spectacular shows of magic. During the tournament, she offers advice, training, and information. Basic help is free, but more involved work comes with a price.
Table of Contents
1. [Backstory](#bkmrk-backstory)
2. [Name](#bkmrk-name)
3. [Personality](#bkmrk-personality)
4. [Abilities](#bkmrk-abilities)
5. [Job & Skills](#bkmrk-strengths)
6. [Location](#bkmrk-weaknesses)
7. [Gallery](#bkmrk-gallery)
8. [Side Content](#bkmrk-side-content)
9. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory
---
Originally from a universe where mages rose in power so drastically that they began to destroy the universe, clawing out any useful resource until nearly nothing was left. Fuyuma was created by one mage, Brivigak, to be experimented on. Essentially, her purpose was to cultivate powers that would further strengthen his army. Her power, created through grueling experiments, was psychic ability.
"10" was her designation as an experiment, and she generally doesn't tell people about it. If someone finds out and calls her 10, she would react very badly. Being indexed (like in a sport), also makes her uncomfortable, but she won't get outright angry.
Eventually, Brivigak (along with many other mages) began the process of trying to enter other universes, which caught the attention of Chifu, who immediately put a stop to it. Fuyuma, caught in the crossfire of the conflict, managed to be swept away early on to the Crossroads, along with her siblings (other experiments, who essentially adopted each other), but Chifu has made efforts to evacuate all victims in this universe.
As a thanks to Chifu, Fuyuma makes an effort to help out around the Crossroads, and has made an effort to assist the coming competitors to the tournament, as well.
### Name
---
In her culture, people tend to have two names: a given name, and a chosen name. In Fuyuma's unique situation, she has a designation, a first chosen name, and a second chosen name.
Her designation is 10 - the number of experiment she was.
Her first chosen name, a simple nickname referring to her eyes, was Fufu.
Her second chosen name (which she currently goes by), referring to her psychic power, is Fuyuma.
### Personality
---
Guarded and anxious, but kind. She’s willing to listen and offer her insights, but doesn’t often talk about herself. She has a soft spot for children and animals. She's afraid of skulls, cages, entrapment, powerful magic (or in general lots of power), and her loved ones dying or getting hurt.
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##### **Fuyuma**
| [](https://aws-sloct.s3.amazonaws.com/uploads/images/gallery/2023-06/sl2-placehold-image-04.png) | **Aliases/Nickname(s)**
Fufu, "10"
| ##### Profile Data
| **Race**
human
| **Pronouns/Gender/Sex**
she/her, cis female
| **Age**
23
| **Weight/Height/Build**
52 kg/157 cm/thin
| **Hair/Eye/Skin Colour**
white/blue/pale
| **Distinguishing Features**
5 eyes
| **Job**
general help/odd jobs
| **Hobbies**
reading, spas, camping
| **Siblings**
Kem (younger), Kip (older)
| ##### Creator
| [Sketchy Jessie](https://www.sketchyjessie.com/) |
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