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Shiori Okagami


 

As the sole priestess of the Okagami Shrine, this is my duty!

-- Shiori Okagami

 

 Shiori is a Battle Priestess who takes care of a remote shrine left in her charge by her late adoptive grandparents. She copes with her lonely existence by employing altruism and sticking to routines of which there's many at the Okagami Shrine. Although she still has her dear friend, Tana Okina, she often feels lost in the wandering world, thinking about the past where everything was simpler.

 

To her, the crossroads tournament is not just an opportunity to become stronger, but perhaps right the wrongs that she believes are her responsibility. However, while she aims to get the fabled wish from the tournament, her altruism and idealistic beliefs might get in the way of her goals, in favor of helping others with theirs.

 

 

Table of Contents
  1. Backstory

  2. Personality

  3. Abilities

  4. Strengths

  5. Weaknesses

  6. Gallery

  7. Author's Notes

 

Backstory


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Shiori

After the death of her adoptive grandparents, as the last priestess in charge of the Okagami shrine Shiori is the reincarnation of the Okagami "Goddess" herself, she enters the Crossroads Tournament for "training", but her motives might be more than initially thought.


Her duty consists in protecting her shrine from beasts trying to destroy it and what it stands for. She is always thinking of tradition and her past good times, but this is because she's actually stuck thinking about the past.

 

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Sana

Sana, on the other hand, is a fox that gained magical abilities several decades ago, and some of her good deeds early in her life landed her in the prayers of many. After a falling out with her last love and a forced reincarnation given by Miss Chief herself, Sana is now trying to get her body back from Shiori, who is trying to help her despite knowing the risks and seeing her twisted psyche.

 

Sana is Shiori's past life, as Shiori is made out of her original body and a separate fragment of her soul, split by the God Eater herself and Inari Sato after a confrontation in the past. For this reason, Sana thinks she's entitled to get her body back eventually, even if she's impressed by Shiori's current powers and abilities surpassing her past self's own. While she has more experience than Shiori by far, Shiori seems more powerful, leading Sana to try and hold Shiori by a figurative leash.

 

Personality


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Shiori might seem like a pushover at first, a clear optimist that tries to see the good in everyone and everything, but she's far from gullible or ignorant. She is a kind soul that tries hard to please as many people as possible, sometimes to her own expense, and finds genuine joy in helping and understanding others. She can still be frustrated when others refuse to improve and will sadden when others lose their lives without being given a chance. At best she's hopeful, at worst she's idealistic.

 

Despite this, Shiori has a limit like every sensible person and will not hesitate to take another's life when a life is threatened, as "you should be prepared to lose it if you were ready to take it." She will still offer proper burials to the dead and refuses to kill without a proper reason.

 

She is not used to technology, and she has a lot of routines she can't do at crossroads, which makes her a little anxious, all things she wasn't prepared for as she didn't think about leaving the shrine until recently.

 

Sana, after the emotionally brutal end of her life (SL S1), is now more deranged and aggressive than she was before, this fragment of her now twisted old personality surviving within her ex-lover for years. Lacks morals and hates romance more than anything. She doesn't truly understand human emotion and will not hesitate to hurt others for the sake of her wish, despite always thinking she's in the right to do so due to her messed up understanding of human society and standards.

 

Despite all this, Sana has a sly and sassier side to her, especially visible when she has the upper hand on any situation. She is an incredibly honest person, to an almost cutthroat extent, where she always expresses what she really thinks and never truly lies, just withholds information.


Shiori Okagami

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Aliases/Nickname(s)

Okagami Shrine Miko, Shiorin (Tana), Little Fox (Sana).

Profile Data

Race

Kitsune (Shapeshifting Fox)

Pronouns/Gender/Sex

She/Her

Age

19

Birthday

May 23rd

Weight/Height/Build*

120lbs (55kg) / 5'7" (170cm) / Petite

B/W/H Size

Variable ;0

Hair/Eye/Skin Color

Blonde (orange strip) / Orange and Green / Pale

Distinguishing Marks

  • Heterochromia (Orange and Green eyes).
  • Orange hair strip.
  • Fox ears.
  • Dark hair tips.
Tag Position

image.pngNecklace Bell. Simple ball design. 

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Tail additional to her soul one.

Abilities
  • Soul Manipulation
  • Miko Kenjutsu
  • Two Tailed Boost

Strengths

Friendly, Altruistic, Experienced in combat, Great listener.

Weaknesses

Magic bound, Altruistic(!), Inflexible, No self-preservation.

Preferences

Weapon(s)

  • Priestess' Battle Prayer (Guard-less & Blade-Less Katana) 
  • Paper Seals
  • Prayer Beads

Likes

Small Talk, All Sorts of Tea (Specially Boba), Morning Cleaning, Sweet flavors, Religion, Legends, Mythical Creatures & Youkai.

Dislikes

Social Media Trends, Dirt Stuck in Corners, Entitled and Stuck-Up People, Cult-Like Self Destructive Behavior.

Creator
[StarDustJarr]


Abilities


Aspect of [Soul] & [Shape] - Soul Manipulation

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If Shiori comes in contact with the invisible force known as the [Soul], the spiritual manifestation of a being, she can [Shape] it in ways it affects its vessel, A.K.A. it's body. Magic utilizes Soul Energy present in both the Air and the Self, so to change a soul she has to spend part of her own.

While it can do small changes easily, it more closely resembles relocating stats, so if she wants to do something negative to the body, she needs to do something positive too, and vice versa.
For example: If Shiori makes someone heavier, she would have to make them stronger too due to the increase in mass.

This works on herself, and she utilizes it for small bursts of strength or speed, but the more she uses this ability, she risks wearing herself out and even dying if she does it too much.

Shiori has a self-imposed code of honor that forbids her from leaving any lasting changes to her opponents, mainly due to fear of it being irreversible in her lack of experience with her abilities but will still attempt to do small things when in dire situations.

This code of honor does NOT apply to herself, but her aforementioned lack of experience might deter her from doing anything too drastic, with the worry of not being able to reverse it.

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'Raguna Roku' - Soul Blade

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Shiori mainly uses her Soul Shaping to create a blade (out of her own soul) and can extend it and curve it to use different styles, changing its sharpness, and even completely changing its shape to something that doesn't resemble a blade. However, making it longer or sharper is more taxing. 

Raguna Roku, or Ragnarök, was originally a skill used by Sana herself. A giant blade sharp enough to cut through the purest and hardest steel. Shiori's version is more refined and compact, making it potentially sharper when used in a deadly way.

Miko Kenjutsu - Priestess Sword Arts

A combination of a preferred sword-discipline and rituals, Miko Kenjutsu uses purification-adjacent abilities or magic items to subdue and seal foes. This is a style passed down generations, with every user of it having a different ability and sword technique.

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Her first sword style is Iai (Quickdraw) which is fast and unpredictable, but not too powerful as its mostly used one-handed.
Her second style is Jo-dan First Stance, a basic overhead striking position that while predictable, allows her to use her full weight on a single strike, making it more powerful. She has some special-adjacent moves which are mostly a series of strikes she needs to land consecutively for disarming or even finishing foes. *
(*The naming convention for Shiori's more flashy moves is Japanese Festivals, nothing is set in stone with those.)

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Shiori uses her Soul Manipulation ability to infuse her Ofuda and Prayer Beads with bits of her own soul as she does with her blade. She can spread herself too thin, so these are used sparingly. 

Ofuda contain a charge of Shiori's Soul Manipulation magic, which can produce the same effect as Shiori's direct contact. The effect will run out if the ofuda's ripped apart, which is why it has to be positioned properly.

Prayer Beads can be used as projectiles when broken, or as a bind.

Two Tailed Boost

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As a previous owner of this body, and utilizing a Soul Link that was forcefully imposed, Sana can enter and take control, granting an additional tail, and with that, a boost to the Soul Manipulation ability.

With Two Tail Boost, Sana and Shiori's now combined souls recover way faster, along with allowing for better more intricate control over Soul Manipulation, thus allowing them to do more intense modifications to their own soul and body, along with their opponents for way less cost and consequence. The capabilities of this are actually pretty vague and range from morphing flesh to remove injuries to complete body horror.

While Shiori has a strong moral code to NOT leave lasting side effects with Soul Manipulation, Sana does not abide by the same code and will disfigure and distort others if she comes into contact with them. As such, it's important to mention that Two Tailed Boost has Sana be the one in control of the body, while Shiori becomes an internal spectator.

Sana can easily possess Shiori when she's exhausted or weakened. While Shiori can take back control if she rejects Sana hard enough, Sana CAN and WILL resist, which becomes easier the more worn out Shiori is. In the hypothetical situation of Shiori dying in battle, Sana will assume full control.

Using this technique will leave Shiori one step closer to disappearing, in the best of cases. In the worst, only Sana remains.

Ouroboros - Twin Snakes

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During Two Tailed Boost, Sana can actually use her old ability Ouroboros. A snake-like head protruding from her spiritual tail. While not as durable as Raguna Roku's blade, it repairs itself easily and is incredibly persistent, following its target anywhere without getting tangled on itself and It'll deal serious physical damage when it manages to actually land.

Strengths


Friendly and approachable.

she is able to get along with most and is genuinely a good and reliable person. Shiori's personality is mostly seen as comforting and open to most that meet her.

Desires to help others more than anything. 

She will try to find a way for everyone to be happy as long as they ask for help. No matter how big or small the task as long as it's in her capabilities she'll at least give it a try.

Experienced in combat with various types of opponents.

She's no pushover when it comes to clashing blades, as she has faced Youkai of all shapes and sizes in the short time she's been alive. She can also push herself past her own limits when in danger, as sometimes it's necessary for survival.

Good listener.

A great learner, and pretty understanding of other's emotions' too. Shiori has a very decent memory and will remember what others tell her, especially if she can help with any of it.

Weaknesses


Using her magic too often will strain her own soul & body.

If not careful, she can knock herself out or even die from overexertion, signified by a nosebleed and/or glassy eyes.

Her desire to help others can and will get in the way of her own goals.

Altruism and Idealism do not go hand in hand, and the idea of being able to help everyone she comes across can pile up and overwhelm her. She is just one person after all.

Stuck in the past.

Gets uneasy and distracted when she doesn't finish her daily routines, the one thing really tying her back to her happier times. She also sometimes completely forgets to think ahead. Shiori plans mostly in the moment rather than for the long run.

Mostly human-like in nature and has little to no self-preservation.

If she doesn't manage to dodge or deflect a powerful attack, she will be seriously damaged, and in the worst of cases will leave her down for the count. She will try to ignore these injuries until the point where she can't anymore.


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Reference Sheet Page 1 (Character) (Outdated, use for visuals only)
Reference Sheet Page 2 (Combat) (Outdated, use for visuals only)
Concept Art 1
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Concept Art 2 Concept Art 3 Concept Art 4
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Concept Art 5 Concept Art 6 Concept Art 7
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Concept Art 8 Concept Art 9
Concept Art 10 (Final Design)
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Concept Art 11 (Final Design) Style Test 1 Style Test 2
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Style Test 3 Style Test 4 Render

Author's Notes


  • This page was originally made by @GregGearArt while I was busy crunching on the last day. Thank you, Greg! "If you don't change this section, Starr, I'm going to kick your ass!" he said...
  • Shiori's pretty basic as a character, but she shines more when put up with others, which makes sense in a tournament/oct, doesn't it?
  • I finished her entire audition in a single day (aside from the drafts which had been made months before), there might be some discrepancies between the Ref-Sheet, which was made in advance, and the wiki/audition which had changes made after. I'll try to change as much as I can beforehand but I'm leaving this comment here as a disclaimer.
  • Shiori was originally conceptualized weeks after Season 1 ended. She's almost 2 years old!
  • In case I didn't make it obvious, Sana is actually an antagonist from Season 1. She was loosely incorporated into the story due to lack of time, but during this run I intend to develop her further and actually address things I didn't get to show and tell during her first appearance.