Aanir
-- Aanir Rahvnatt
A human turned multiversal protector due to an incident, he now explores countless universes; checking on them and keeping them safe behind the scenes. Despite his knowledge and abilities on every combat aspect, he's primarily a support magic user; using buffs and debuffs on people in battles. He decides to turn full-human in Crossroads, possibly so he can show off his looks. Despite that, he's quite respectful, talkative, and incredibly friendly. A bit unpredictable in a comedic way, though.
Table of Contents
BackstoryAanir originally was a normal human before his universe came at risk, suffering major damages he was one of the few who managed to lived, although at the cost of his body, it was then that alongside other survivors he was tasked with finding the threat to the universes and neutralizing it. PersonalityAanir's an extremely friendly person, from animals to eldritch horrors, everyone is an equal to him in his eyes, he's also always willing to lend a hand to everyone, friend or enemy, though he can hardly consider anyone an enemy of his. |
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Abilities
[Omnipotence?]
His Omnipotence is, by all means and purposes, actual omnipotence and also not omnipotence, Aanir derives his powers from God's blessings, amassing countless blessings from countless universes he achieved powers that could only be called omnipotence, but something seems to be interfering with those powers at the moment, leaving him with his basic abilities.
[Mastery Fire Magic]
A significant part of his repertoire of commonly used skills in a fight, Aanir fights fire with fire, often using it to supplement his physical abilities when push comes to shove, common uses of Fire Magic can include, but are not limited to: Fireball, Flamethrower, Fire Weapons (Example: Knuckledusters, Naginatas, Zweihanders, he tends to prefer weapons that hit hard or hit fast, being able to switch them around to deal catastrophic damage to unprepared targets), Flame Mines (Small balls of fire that explode indiscriminately when someone that isn't Aanir approaches them, they can explode when Aanir is in range of them if someone approaches so he can't camp a area), Homing Fire Missiles, Explosion, "Rocket Jump" (Explosion at the floor to propel him further away with the blast), etc. Whatever you can think of, he can do with a snap of his fingers.
[Support Magic]
Your generic set of statistical buffs in a JRPG! ATK UP! DEF UP! SPD UP! Anything you can think of for buffs, he can cast, this also includes all debuffs and status effects! Beware of getting frozen, burnt, poisoned or sleepy, you might just get swept under your feet if you're not careful near his magic, although Aanir can stack it all, he'll usually not do that, it's not such a fair fight if your opponent is carrying the weight of a thousand debuffs at once.
Normally, his support magic is invisible and hard to dodge, but in the spirit of a fair competitive setting he imbued his magic in Kamifudas (Paper Ofudas) that bind to his target's soul, slowly burning away with the effects of the spell, one can simply wait until they naturally wither away, tear them in halves and scraps so the effect is even more quickly dispelled or simply remove them with magic.
[Bookmarks]
Even if Aanir has lost his greatest power, he hasn't lost his greatest tool, during his early years he collected knowledge about magic from countless worlds, all conjoined in one book he can easily summon at will, with Omnipotence he could cast any spells immediately, but even without he can still cast other spells, as long as he checks the bookmarks on his book to remember how to do it properly, that is.
Strengths
[Omniscience]
A tool derived from his omnipotence, he used this to quickly grasp the new worlds he visited, but knowing everything that ever existed would be quickly overwhelming so he only used it partially, just like how his omnipotence isn't true omnipotence but could qualify as such, his omniscience is the same, he can decide certain topics and subjects to learn a lot about quickly, of course, as his omnipotence is currently sealed, so is his omniscience, but what he already knows can't be sealed away, beware of petty tricks and magic traps, he might recognize you and your weaknesses, but I guess that means he's just that much of a fan of you to remember silly stuff like that, right?
[Master of Magic]
Aanir's always been drawn to magic, luckily for him, he was born with a high affinity for magic, having tons of mana in his body, magic is like a second nature for him.
[Ultimate Husband]
WIP
[Hidden Hands]
His body isn't all for show, well, it mostly is for show, but he still packs a punch, being skilled in a couple martial arts even if he's a mage, having learned boxing, kickboxing and capoeira, approaching him carelessly can cause an easy knockout, for him, of course.
Weaknesses
[Crystal]
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[Always On Support]
WIPAanir would excel in the frontlines of combat, but alas he's too focused on sitting back and being a support, it's how he learned to fight and how he prefers to conduct himself on conflicts, unless he's forced to advance, he'll sit back with supporting skills and ranged attacks to ease the pressure on his allies.
[All Talk]
WIP
[Vows, Promises]
WIPAanir is someone who holds what he values high in his mind, his biggest ideal being about "Making everything fair.", if he can afford to power down to give his opponent a chance in a 1v1, he will do so, if the opponent powers up, he'll power himself up to a equal degree.
Trivia
- WIP
- WIP
- WIP
Gallery
Turn-around reference | The crystal on his chest | [item description] |
Author's Notes
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