Overdraw
Abilities
Flight
Absolutely the favorite thing I can do is fly. That surprise you? Even though I'm named after my bow, nothing feels better than soaring dipping rolling spiraling and just.... ripping through the air as fast as I can go. I don't know if I'm a natural or I inherited some kind of magic muscle memory from the witch that made the arrow. I have noticed that my wings respond in intuitive ways but its not always physically accurate. I can hover with them being stationary if I don't think about flapping them. They can propel me backwards, rocket me ahead with disproportional force, and more importantly, they are incorporeal. I can fly with both wings 'stuck in a wall'. Its not to say it defies all physics. It wouldn't be fun for anyone if I moved around like some one clicked and dragged me. I'm heavy, so managing momentum is critical but so rewarding. I spend a lot of my days off I spend just... zipping through the city streets 'practicing'. The only downside is the more I push my flight, the more magic I burn through.
Magical Archery
Alright, alright, I'll get to my 'brand'. I am an archer. I first found my knack for it in high-school. I had always been interested in it but I was terrible at it every time. Eventually Mr. Derreks, my gym teacher, realized during our archery unit, that I was closing my left eye. Even though I'm right handed he tossed me a left handed bow and within 3 shots I got a bullseye. I was so happy I stuck with it for a while. Though I got a bit rusty I knocked off that rust once I figured out how to summon my bow. I do have some of the memories of the warrior witch, but it takes a lot of effort to dig and sort through them. However I've uncovered a few. Actually casting them like... raw... I don't know what I'm doing wrong but they don't work. However summoning an arrow enchanted with the spells I've discovered. All my summoned arrows have strange properties. I call them Spirit Arrows, because they can't hurt your body. They are physical, able to interact with objects, but when they hit flesh they harmlessly pass through. Well, I say harmlessly, but apparently it hurts... a lot. It does mean I can shoot through people and pin them to walls or the floor using their shirt and shoes to hold them down.
As for my special arrows, I have a few
Burst arrows are a favorite of mine. They turn a lovely shade of blue, and on contact impart a tremendous kinetic force. Against a hard target it can launch, and against softer targets, they might as well be explosive arrows. They are my go-to for armored opponents.
Volley arrows are ideal for crowd control. They glow bright white and turn into a rain of spirit arrows. Some times more is more. Any situation where I can spare the magic, aiming is difficult, or I need to put out a lot of damage over a wide area, they come in handy.
Seeker arrows are usually not worth the magic, but useful. They have a lovely green hue, and when launched they hunt down a target I have in mind. It can be vague like 'the closest person with a gun' or specific like 'Sylaburn'. It drains magic as far as it flies, and if I run out of magic it stops existing, so as funny as it would be to pester a villain while on vacation, that's a no go.
Flame arrows are badass but almost never worth it. They make me feel like a badass magical girl, the red arrows turn into blazing trails igniting anything they touch. Of course, when your job is to help save people, fire isn't that useful, so I often forget I can do it. Its for the best, almost every time I remember to do it, it was the wrong choice.
Banish arrows are... new. Its more of a 'theoretical thing I could do' but I haven't gotten them down. some times it banishes something the size of an apple, sometimes it banishes an area the size of a bus. I still don't know how it works, and after being banished and stranded myself... I'm of two minds. This could be my greatest asset. This could also fall into the same category as my flame arrows.
I also learned if I take two arrows and uh... do this... flick motion, they can merge. So I can have a volley of burst arrows, or a seeking flame arrow, or any other combination. It eats through my magic supply like crazy though, even with my more efficient arrows.
Gear Summon and Storage
Also, its more of a side thing, but it does come up. My armor and bow are summoned, meaning I can easily stow and retrieve it. Given they are made of magic... I think... at least the armor is, it does cost some magic to maintain, but generally that energy is passively restored. Dropping the armor leaves me more vulnerable, but lets my magic recharge faster and last longer, as well as letting me get truly gymnastic.
Peak Human Performance
On that note... does my body count as an ability? The job is very physical and this body has never let me down. I'm way stronger than most people, with spectacular stamina, agile, gymnastic skills... the long and short of it is I can probably outrun your track and field running sister, and out lift your gym bro brother, but I certainly couldn't keep up with anyone who has that kind of thing as a parahuman power.
Strange Intuition
Oh, I nearly forgot because its... not reliable but some times... I just get a vibe... like I hear or see something I shouldn't be able to. I don't know if its magic or my imagination, or maybe my brain putting together subconscious clues, but... Yeah, its a thing that some times happens. It hasn't led me wrong yet... sort of.
Strengths
Yeah, let's see, I'm very flexible and downright explosive powerful. If the problem can be solved by shooting it with an arrow, its basically a free space. Mix that with Burst and Volley arrows at the cost of a little extra magic, and more situational options like Flame and Seeker arrows, and the ability to mix and match them, I have like... ten arrow types. I'm also physically quite capable. More durable than your average witch, and even though my muscles are sleek, they are powerful. If I wanted to deck you in the face as hard as I could you'd probably be seeing stars for a week. No! That's not a threat. Just an example. Anyway, all of this is good on its own, but combine it with my ability to reposition with flight and to hover steadily in the air, gravity is almost always my friend in a fight. I've gotten very good at dodging by zipping about, muscling my way through sharp changes in direction at high speed. I need jet fighter kinds of reflexes when I fly at jet fighter kinds of speeds. Ok, not literally, but I also don't have any instruments so it cancels out. point remains, reaction time is good.
Weaknesses
Magical Management is the shackle that really holds me back. I have to be choosing between firing standard spirit arrows and moving slowly for a long fight. Or cranking out as much magical power as I can to devastate the area for a fast fight. It does not help that I am very bad at keeping track of how much I have left in the tank. I usually find out I'm running low by my wings winking out of existence. That's fine when I'm on the ground... but while airborne its led to some very very tense situations. Every cool thing I can do drains my magic. It does restore itself over time, so I can do cool things with some regularity as long as I can find a safe place to catch my breath. However, this requires self control. I can admit I struggle with self control. I get caught up in the moment, or think I'm clever, or just get a little burst of overconfidence. Oh, and... yeah... running low means some magic starts turning off, bad but workable. But if I push myself further and use all the magic, the magic arrowhead that gives me my abilities is ejected. Overdraw is a perfectly capable combatant even without magic... Rebecca on the other hand... yeah, I'm a sitting duck if I ever push it too far. The arrowhead needs to recharge before I can use it again. Luckily it charges quickly, but 'quickly' in the middle of a fight is usually just another word for too slow.
Gallery
[item description] | [item description] | [item description] |
Author's Notes
Overdraw is a sweetheart that does not think things through. She would tell you that she's pretty dumb but she is perfectly capable mentally. However when she gets excited she stops thinking in clear and rational terms, and starts thinking in 'cool action movie hero' terms. Also, she does not want to critically think about systems she benefits from. Namely the kind of messed up system of sponsorships that make her hero work happen, but also other systemic advantages she has. I encourage my opponents to give her a dose of humble pie.