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Toffee Brown


 

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-- [Quote source]

 

 

Toffee is a seemingly ordinary contestant who has become the unknowing test subject of an experiment of the Godeater. She'll have to see if a positive attitude will be enough to get herself out of the situation she finds herself in.

 

 

Table of Contents
  1. Backstory

  2. Personality

  3. Abilities / Inventory

  4. Strengths

  5. Weaknesses

  6. Gallery

  7. Author's Notes

 

Backstory


An armature private investigator/bounty hunter, inspired by the murder mystery shows she watched as a kid, but forced to do random odd jobs to make ends meet. She joined the tournament for the sake of thrill seeking.

 

Personality


Toffee is somewhat of a pseudo intellect, usually using a combination of street smarts, deductive reasoning, and a verbose vocabulary to compensate for any gaps in her knowledge. She tends to be stubborn in her assumptions, but can be willing to change her mind if proven wrong. While she'd never admit it, she is obsessed with making good impressions on people, usually acting either more well mannered or more casual depending on the type of person she's speaking to. Overall, she tries hard to act more confident than she actually is to mask her insecurities.


Toffee Brown
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Aliases/Nickname(s)

NA

Profile Data

Race

Mixed Race American

Pronouns/Gender/Sex

She/Her

Age

26

Weight/Height/Build

150 LB/ 5'6" (6'2" including ears) / Toned

B/W/H Size

"Wouldn't you like to know"

Hair/Eye/Skin Colour

Green / Pink / Light Brown

Distinguishing Marks

  • Eye patch
  • [entry 1]
  • [entry 2]
Preferences

Likes

[entry]

Dislikes

[entry]

Creator
Cap


Abilities / Inventory


Gun

Concealed underneath her coat, Toffee carries an M1911A1. It only has one clip. She struggles at aiming it at long ranges due to her missing eye and will only ever use it if she has been significantly threatened or put in danger.

Lock-pick Set

Toffee has a set of lock picking tools which she is relatively proficient with.

Playing Cards

A standard 52 card deck of playing cards plus an added joker that Toffee uses to pass the time now and then.

The Magatama

A necklace given to Toffee that serves as her tag. In addition to functioning as her tag, it was imbued with a special power to teleport the wearer to other timelines. Once the user is teleported to another timeline with the magatama, they must find a portal leading them back to the original timeline they came from which is always located somewhere within walking distance. No matter how much time is spent in the new timeline, when they return to the original timeline, the wearer is sent back to the exact spot they left, a fraction of a second past the moment they left, appearing as if they had disappeared and reappeared to any onlookers. As of the time of the audition, Toffee has no ability to activate this power on command or control where it sends her.


Strengths


  • Observant
  • Relatively physically adept
  • Street smart

Weaknesses


  • Lack of self confidence
  • Unambitious
  • Blind spot due to missing eye
  • Book smart

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Author's Notes


Feel free to ask me any questions you might have about my character that I didn't address here.