Corrin Anna Rose Morgan
--Corrin A. R. Morgan
[Describe your character briefly.] Once a lieutenant in the Gaelian Cavalry, now a monster hunting bounty hunter and adventurer, Corrin is a lancer
Table of Contents
BackstoryBorn in 1870 to a peasant family, Corrin grew up in a loving home and had a relatively normal childhood in the nordic island country of Gaelia or East Gaelia, that was until she was Five years old. Her father was a huntsman, her mother an apothecary, a detective uncle, a brewer aunt, and her grandparents, a pastor and his wife. Considered by some as a tomboy, Corrin would often play with her brother's friends and her sister's friends. Her family was driven into poverty when she was five then they slowly got back on their feet over ten years although they weren’t as well off as they once were.
But it was being held in the kingdom’s underground black market, it was a tournament for the most cunning, cruel and ruthless, fighting to death. Eventually she decided to fight for the wish if it meant her country and loved ones got to live, free and safe. If there was one fighter there that was fighting for something other than their selfish desires it was her, better a soldier than a criminal or sadist get their hands on an all-granting wish.
Once again Corrin had joined a tournament or a so-called 'experiment', overseen by a mysterious Lady, of warriors, mercenaries and fighters to fight once again for a wish and the chance to not die horribly to the inky black mass of sentient liquid that had consumed most of the planet. Alas, Corrin had nearly died again trying to save a fellow competitor from the clutches of a monster, nearly meeting her fate from using all of her time manipulation powers to save him. As the world began to fall, Corrin and Citron made their escape via a portal, hoping it was the last portal back to the first world she was spirited away to, back to her found family but instead it brought her to yet another world. PersonalityCorrin, upon first glance, is an introverted, if somewhat, shy woman; she may even appear cold and aloof, appearing like an isolated, cold lone wolf. However, beneath this first impression of her, lies a deeply caring and sensitive woman, acutely perceptive to other people and their needs. Once you've won her trust, she'll wear heart on her sleeve as much as an introvert can and you've gained a loyal, compassionate, witty and pragmatic friend. Eager to see and learn, Corrin takes a reserved but inquisitive look at newly met people or places. While Corrin may be idealistic, she does not see the world through rose-colored glasses.
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Abilities
Time Manipulation
For brief periods of time, Corrin can speed up, stop or slow down time. And for a huge chunk of stamina and health, she can either rewind time itself or see multiple futures. She uses this power offensively by either slowing time to “speed” up her attacks and feints or stopping time and getting in those much-needed hits. Defensively, she uses this power to dodge or escape. Slowing time down or stopping it whilst attacking multiplies the momentum and inertia and therefore power and speed of her attacks. Depending on the weapon and whether she is on horseback or foot, at speed or standing still, it will either double, triple or even quadruple the damage of her attacks. Whenever she uses her abilities, her eyes, particularly her irises, glows a brilliant shade of emerald green. Opponents may notice before or after she uses her time manipulation, that her eyes either begins glow or rapidly dims.
Quite often, she uses this ability in short bursts in order to not telegraph that she has said abilities and also because it requires a lot of stamina and energy to perform. In order to keep this power of Her's a secret and keep her enemies guessing, Corrin will slow time enough to adjust her hits, stabs, feints and dodges. To everyone else it'll appear as though she has impossibly fast reflexes but of course only Corrin knows. Doing this light "braking" will cost her very little energy or stamina and she can do this countless times. To further not telegraph her ability, Corrin will wear an enchanted pair of round glasses that hides the glow of her eyes. However, if her true ability was revealed/figured out by her opponent or they think they know her power (i.e. they think she's a speedster or teleporter), then she will fully and openly use her powers.
However, she can only use her power for VERY brief amounts of time (3-5 seconds without the pocket watch, 6-8 seconds with the watch). Any more than the five or eight seconds in the time stop, Corrin will be risking injury and likely death. Slowing down time is not as tiring as stopping time outright, creating a time loop or seeing into multiple futures and can be performed many more times than a time stop (e.g., one time stop is equivalent to slowing time thirty times hence four bursts a day).
During these manipulations of time, Corrin can move around and interact with people and objects. But she can only do so to an extent as people and objects are practically heavy, unconscious statues. Only the things/people that she is touching and on her person are not heavy. They are aware of and can move within the time manipulation as long as she keeps her hand on them. But Corrin must be the one to hold on to them or they'll freeze or slow down in time.
Those who are taken by Corrin into a time manipulation will hear upon her using her power, a loud single peal of a deep-tone bell followed by the sound of a reverberating and simultaneous ticking of a clock and the beating of a heart. When she has stopped using her power, they will hear the bell 'unringing' itself and the sounds of the world will quickly speed back up to normal. Those who are masters of magic and/or very spiritually sensitive may notice the ringing of the bell and faintly hear the simultaneous ticking-heartbeat before and after Corrin uses her ability. To those in the manipulation, if Corrin has only slowed time, the world will be nearly silent and nearly imperceptible still in motion. However, in a time stop, the world will completely fall silent save for the ticking of time and Corrin's heartbeat, and the world rapidly darkens as light photons freeze in place unless one moves around.
Special Abilities of Time Manipulation
Shadows of the Past Light: Afterimages of Corrin and Citron, usually combined with Whispers of Moments Gone (listed below), it can be used to fool enemies into fighting or following a fleeting image. She often uses SotPL to take the hit for her or distract her opponents. The afterimages will appear solid until hit or dissipates. When not combined with WoMG it appears as though Corrin and Citron are moving silently. This ability can be performed many times with little impact on her stamina. Near Unlimited Uses.
Whispers of Moments Gone: Essentially is the delayed sound(s) of Corrin and Citron, this ability fools opponents with delayed sounds, (i.e. the sound Her and Citron charging, faking the sound of her wounded behind cover). Often paired with SotPL listed above, Whispers of Moments Gone is when Corrin, at will, delays the sounds of herself and whoever she brings into the time manipulation by a few seconds. It certainly requires more effort to perform this ability than Shadows of the Past Light as she is quite literally breaking the laws of physics to delay sound itself. Multiple Uses.
Khronos' Deja Vu: Easily the second hardest thing for Corrin to perform, Khronos' Deja Vu either traps opponents in a Time Loop where they relive the same 3 seconds on repeat until she gets an upper hand over them, or she escapes the opponent's attack. That being said, it is very hard for to perform this ability as it requires a great deal of stamina and strength. If she does KDV for too long, more than 3 times or 9 seconds, she grows weak and sickly, and her usage of her time manipulation becomes limited. Very Limited Uses.
Kairos' Deja Reve aka Weaving of Kairos’ Threads: Undoubtedly this is the hardest and most dangerous ability to perform, Kairos' Deja Reve or Weaving of Kairos' Threads enables Corrin to see thirty seconds to a minute into the future or more accurately, futures to determine which steps allow her to win. Whilst very powerful and certainly borderline cheating as far the tournament is concerned, Corrin is extremely reluctant to use this ability as she can't see what steps it'll take to get the best outcome, she CAN see what MIGHT lead to the best outcome but is left to the mercy of time to figure it out. Using this ability renders her greatly weakened and very sickly after use, often making her violently cough up blood and leaving her disorientedly nauseated. She must be careful and very selective on how she uses her time manipulation from here on out as she has a very limited number of stamina left to use if she has any left at all. Depending on if she used KDV or used up most of her stamina beforehand, she may even pass out from the sheer amount of exhaustion, and she'll take one to two days to recover. One Time Use for the Entire Tournament.
After Corrin performs any these abilities for an extended period of time, she’ll grow tired as her stamina and energy take a big hit and she’ll require a quick nap or a big hearty meal to recover… After the fight that is!
Devotion
Raised by a family of devout Lutherans, Corrin’s faith and devotion have seen her through thick and thin, being a woman of faith in a time of great and terrible crisis. In her sojourns across countless worlds, Corrin has come to appreciate her faith more as it has protected her, her first family and her newfound family from countless terrors and mysterious eldritch beings scattered across the weave of existence itself. This trait of Her’s protected her mind and soul from inhuman and otherworldly attacks on her, giving her an edge over more esoteric, spiritual and/or mind-bending opponents. In the case of magical/spiritual/illusionary attacks, Corrin’s devotion gives her a robustly strong resistance to both types of attacks. Her faith, if strong enough, can amplify holy damage she deals out with her lance and saber. Corrin’s devotion can not only be a great sword but also be a great shield and robust breastplate.
For example, if a fireball were cast at her, Corrin wouldn’t catch on fire nor feel burned, but she would feel the knockback of it, although not as strongly as it would've been. However, her faith can waiver and thus lower her ability to resist said attacks though not completely. If Corrin’s emotions get the better of her during a fight and/or if she is overwhelmed by fear, unjustified anger or just plain hatred, it’ll lower her faith greatly thus her resistance. If the fireball was yet again cast at her and Corrin has little faith, she’ll feel the intense searing pain, become incapacitated for a while and be knocked back hard but she wouldn’t catch fire. That being said she’s not completely immune to said attacks, as she is a normal, fallible person not a saint.
Expert Cavalryman and Master Swordsmanship- Lancer and Mounted Grenadier
Despite her being the army for a short period of time, Corrin is an expert, if not, a master of mounted combat. Since she was young girl, Corrin learned to ride and fight from horseback, playing then training with a wooden saber from her friend, broken guns her uncle provided, and finally her father's hunting spear in place of the lance. Following the outbreak of war, Corrin's mounted combat skills were further refined and honed into the expert lancer she is today.
Polish Uhlan Lance and Saber: This is how most, if not almost all, shall see Corrin’s fighting skills as and they’re not completely wrong as a majority of the time Corrin and Citron shall fight with this style. Compared to other lancer tactics and fighting styles, which are relatively simplistic point and parry systems, the Polish uhlan fighting styles are more complicated, involving slashing, moulinets, and lunges with the lance and as a result a more ferocious cavalryman. She does this to conserve what stamina/strength she has for Time Manipulation, and to not telegraph to her opponents that she has time manipulation powers and thus gain an edge over her, but it's mostly done because this is what she feels the most comfortable doing. Carrying into battle, she has specially crafted lance tips from her adventurer/monster hunting days that can change the effect and damage of an attack with her lance. These tips fit around the point and closest blade edges to the lance tip. These are made with elemental crystals and gunpowder that upon contact with an opponent, ignites and triggers the elemental crystals properties, creating various different attack effects.
Mounted Grenadier: Despite being a Lancer formerly in a lancer regiment, Corrin carries grenades. Thanks to the marriage of a mounted grenadier regiment and a famous uhlan regiment, Corrin’s regiment carried grenades and was taught grenadier tactics. As a result, she carries six grenades in the saddle and two on her person, eight in total. These are powerful grenades that can easily blow apart lightly armored tanks and vehicles (if they existed in her time) and can easily blast away cover (trees, small boulders, walls etc.) for opponents and the opponents themselves. Like the lance, Corrin carries elemental dust that changes the effect and damage of the grenade's attack. Although, she does not carry specially made tips for the grenades and the tips she does carry are not to varied to the same degree as the lance.
Master Swordmanship:
Decent Marksmanship:
Good Horsemanship:
Strengths
Observation and Deductions: Corrin has always been a bit of an observant person, often taking note of physical characteristics, mannerisms and subtle traits/actions/details that people often miss. Her observational tendencies stem from her introverted, somewhat shy personality and teachings from her detective uncle and huntsman father. But of course, it comes at cost, that being it makes her come across to others as either a loner, slow-minded, or overly-analytical. This greatly aids her in everyday life and combat. As Corrin is a bit of a glass cannon herself, she is quick to identify strengths and weaknesses to her advantage or offer a peaceful way to diffuse the situation. She does some light deduction as well but does not rely on it preferring to build a solid foundation of evidence.
Swordsmanship AKA Saber Sword Master: Corrin’s forte lies with sword fencing as she knows, to various degrees of mastery, 4 different sword fighting styles ranging from the Rapier and Dagger (novice level), Smallsword/Spadroon (slightly better than novice level), the Cutlass (moderately good, cutlasses being similar to sabers), and finally the Saber. Corrin’s forte lies particularly with Polish Saber fencing. She’s wickedly fast with the saber, employing Polish Saber fencing to the fullest with its fast, flowing attacks. This style of saber fencing is devastating against cutlasses, smallswords and Messer swords. It also can be challenging for longswords, rapiers and other saber fencing styles to effectively combat against it. This strength is greatly aided (and could possibly be hindered) by her reflexes and the occasional use of her time manipulation, making the flurry of precise attacks all the harder to fight against.
Time Manipulation:
Tenacious:
Charmingly Kind:
Weaknesses
Merely Human (Glass Cannon):
Underdeveloped/Momentary Usage of Time Manipulation:
Emotionally Vulnerable:
Soldier's Heart (PTSD):
Slightly Cocky and Foolhardily Bold:
Conflicted and Troubled Faith:
Gallery
Corrin Reference Sheet V2 (Temporary till new sheet made) | [item description] | [item description] |
Author's Notes - Fun Facts
- For Corrin's Fighting style on foot, I have a Saber and Lance playlist for reference.
- As for the main style of Corrin and Citron's fighting style, I have another playlist for that!
- This Version of Corrin and Citron are my OCT/RP canon versions of the characters! If you've been of Crown of the Beast OCT then you may know recognize them!